06-02-19, 18:12 | #11 |
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It's a shame the animations from TRL and TRA were only used in two games. The animators clearly put a lot of time and energy into making them fluid and realistic. Underworld would have been a much better game if CD hadn't tried to cram in those crappy, underdeveloped mo-cap anims. Imagine a world where TRU had reused the existing in-game anims combined with motion captured cutscenes...would have been nice!
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07-02-19, 02:05 | #12 |
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Well that's your opinion.
I was referring to responsiveness so I suppose this is more a control issue and not an animation. If you completely take away the controls, many of the animations from AoD and L/A are similar, especially looking at the beta//unused animations from AoD. |
07-02-19, 06:14 | #13 | |
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07-02-19, 06:44 | #14 | |
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I'd still argue that AOD's animation have a far better quality compared to L/A though, because of how detailed and closer to a real character it is. |
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07-02-19, 07:16 | #15 |
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They were over ambitious with the motion capture animations of TRU. It's clear they didn't have the time and budget to finish them properly. It looks like it lacks some transitions between animations and struggle to find the right speed. After that they returned to handmade animation for the reboot trilogy and just keep motion capture for cutscenes. The trauma is real.
I wouldn't mind too seeing TRU keeping TRL/TRA animations as I like them and find them good. All the new moves introduced for the game deserved good animations... I mean it would be a blast. I like AOD ones too. |
07-02-19, 07:47 | #16 |
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Motion capture was quite popular already back then so personally I don't think the technology was new or too early. I'd say it was probably lack of time and maybe a bad team choice. That being said I believe ever since TRU Tomb Raider's animations have always been quirky.
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07-02-19, 22:41 | #17 |
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Yeah I have no idea what went wrong in Underworld either. Considering they went on and on about "Motion capture! REALISTIC movement!" during the promotional campaign for Underworld (I remember, God they wouldn't shut up about it) the animations were probably the worst in the series, even more than the CORE games.
Actually I think in any game, animations tend to look mediocre at best when they use motion capture. It can look uncanny, or best case scenario the animations just don't look impressive or aesthetically pleasing because they're too realistic. The only games I've seen where I've liked it have been games by Naughty Dog, and I think it's because ND are always really on top of their **** when it comes to visuals, story direction/characterisation and attention to detail. Last edited by Yeauxleaux; 07-02-19 at 22:43. |
07-02-19, 23:23 | #18 | |
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08-02-19, 11:09 | #19 |
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I agree that the animations in Angel of Darkness were really impressive, especially for their time. They looked really realistic and smooth imo. They weren't appreciated so much cause of all the gameplay mess surrounding the rest of the game.
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08-02-19, 15:58 | #20 | ||
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