Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > DXTRE3D

Reply
 
Thread Tools
Old 25-08-23, 02:49   #11
Felix Kroft
Student
 
Felix Kroft's Avatar
 
Join Date: Aug 2016
Posts: 231
Default

How to set up human enemies in TR1 without them triggering level end like Larson does in Tomb of Qualopec, he dies without trigger in Sanctuary of the Scion, and how to make Pierre just die, instead of running away and disappearing, i want him to work just like in that last room of Tomb of Tihocan? Is there some bit flag combination or is it hardcoded?
I just want them to act like regular enemies.
Felix Kroft is offline   Reply With Quote
Old 25-08-23, 11:55   #12
piano_raider
Hobbyist
 
piano_raider's Avatar
 
Join Date: Oct 2018
Posts: 70
Default

Hi Felix Croft!

The trigger for them has to be one shot / only once.

Greetings!
piano_raider is offline   Reply With Quote
Old 25-08-23, 13:02   #13
PedroTheGamer
Archaeologist
 
PedroTheGamer's Avatar
 
Join Date: Oct 2017
Location: Brazil
Posts: 1,226
Default

Quote:
Originally Posted by Felix Kroft View Post
How to set up human enemies in TR1 without them triggering level end like Larson does in Tomb of Qualopec, he dies without trigger in Sanctuary of the Scion, and how to make Pierre just die, instead of running away and disappearing, i want him to work just like in that last room of Tomb of Tihocan? Is there some bit flag combination or is it hardcoded?
I just want them to act like regular enemies.
pierre is hardcoded by levelslot. he only die with ''one shot'' flag on tomb of tihocan. and larson you need make his directly of Sanctuary Of The Scion cuz peru larson have a flipeffect on their death animation ends the game.
__________________
''dare to come down to me,Yeah,That's right! let's dance!.''
PedroTheGamer is offline   Reply With Quote
Old 25-08-23, 13:55   #14
Felix Kroft
Student
 
Felix Kroft's Avatar
 
Join Date: Aug 2016
Posts: 231
Default

Thank You both, i'll experiment with that next time, my base level is "City of Vilcabamba" because i don't know how to get rid of unused textures from level file, that's why i'm always sticking to LEVEL 02 as my base. So i can't use Sanctuary of the Scion, or Tomb of Tihocan.

OK - It works like a charm! Everything's fine now.
Thank You


And also, is there any way to disable winged mutant projectile attack? I have some cool flying enemies that shouldn't be shooting at all.

Last edited by Felix Kroft; 25-08-23 at 14:43.
Felix Kroft is offline   Reply With Quote
Old 25-08-23, 20:23   #15
Sabatu
Archaeologist
 
Sabatu's Avatar
 
Join Date: Aug 2012
Location: Ustí nad Labem / Czech Republic
Posts: 1,243
Default

Quote:
Originally Posted by Felix Kroft View Post
Thank You both, i'll experiment with that next time, my base level is "City of Vilcabamba" because i don't know how to get rid of unused textures from level file, that's why i'm always sticking to LEVEL 02 as my base. So i can't use Sanctuary of the Scion, or Tomb of Tihocan.

OK - It works like a charm! Everything's fine now.
Thank You


And also, is there any way to disable winged mutant projectile attack? I have some cool flying enemies that shouldn't be shooting at all.
Pierre dies with oneshot in every level slot..

Pedro is right with Larson..

You can't edit shooting enemies, unless you are able to directly edit Tomb1Main and compile the engine.

Good luck wit your project.
__________________
Do you know what's faster than light? Sabatu creating levels to TR1 or TR2
Sabatu is offline   Reply With Quote
Old 02-11-23, 12:35   #16
Felix Kroft
Student
 
Felix Kroft's Avatar
 
Join Date: Aug 2016
Posts: 231
Default

Ok, i know that this topic was mentioned somewhere around here before, but i just can't find it.

So, did anyone using DXTRE3D has actually managed to recreate that TR1 Scion pick-up animation from the pedestal?
Some said it was hardcoded, but there must be some way to activate this.
Felix Kroft is offline   Reply With Quote
Old 02-11-23, 12:41   #17
LoreRaider
Archaeologist
 
LoreRaider's Avatar
 
Join Date: Jul 2016
Location: Italy
Posts: 1,813
Default

If I remember correctly dxtre grabs the camera frames data from the original .PHD file, so yeah it is hardcoded and you must use the Tomb of Qualopec or Sanctuary of Scion level as a base for it
With Tomb Editor you can create new frames using flyby cameras, but I know you're not using it because of the incompatibility with the PSX converter
__________________
"Everybody lies, no exceptions."

Last edited by LoreRaider; 02-11-23 at 12:43.
LoreRaider is online now   Reply With Quote
Old 02-11-23, 16:46   #18
Felix Kroft
Student
 
Felix Kroft's Avatar
 
Join Date: Aug 2016
Posts: 231
Default

I've already tried using Tomb of Qualopec.PHD on 4th level slot, and still nothing.
Most animations only require "Miscellanous Lara Animations" to be present from specific level to work, like if someone wants T-Rex to kill Lara via special jaw grab animation, Lara's animations from The Lost Valley must be transferred.
But with this one specific Scion grab animation it isn't so simple.
Felix Kroft is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 22:37.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.