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Old 12-06-23, 16:49   #431
AkyV
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Tomb Engine tutorial subsection has just been opened!

https://www.tombraiderforums.com/sho...21&postcount=1
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Old 13-06-23, 19:17   #432
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Quote:
Originally Posted by AkyV View Post
Tomb Engine tutorial subsection has just been opened!

https://www.tombraiderforums.com/sho...21&postcount=1
Thank you so much AkyV


----------------

On the other news the development is going extremely well. Monty is fixing renderer bugs and now he recently implemented optional HDR!!

Dark Enchanter has provided his level examples which uses HDR check them out:
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Old 14-06-23, 00:16   #433
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That looks stunning!
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Old 15-07-23, 05:48   #434
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I started to build a small project to learn how to use Tomb Editor and wow.
I missed out so much on this ! I feel so dumb for switching to Tomb Editor so late. Everything is so stable and smooth.
I still have a lot to learn again and I need to get more confortable with all the new stuff and how old stuff works now but wow ! Free to put any object in any position, the way lighting work is so much simpler ! I struggled a bit with texturing at first because I did not get right away that "selecting squares" thing but now I am fine. Also no more hair pulling with cutting a texture into a small triangle ! The way items are displayed they look so nice ! Going from one room to another just clicking on it... it's all so cool.

Sorry I know I am late to the party but now that I started using it I am truly speechless by how cool this is ! I feel like my 10 years old self discovering TRLE for the first time ! (very excited but also very bad at using it )

I found video tutorials on youtube but I would like to know if there's any online written tutorials by any chance ?

Last edited by CheshireBitch; 15-07-23 at 05:49.
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Old 16-07-23, 13:20   #435
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Default Doubt about how to use the traps

First of all, I apologise if something is not understood, as I use an online translator. My question is about traps. I'm using Tomb Engine, and I'm trying to put in my level the MOVING_BLADE (original name is Swinging Blade). When I play the level and activate them, they do damage to Lara, but they don't execute the swinging animation.
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Old 17-07-23, 01:16   #436
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Talking New tomb engine gameplay video

NEW TOMB ENGINE GAMEPLAY VIDEO Here's a YouTube video: https://www.youtube.com/watch?v=ctu9W46xRi4
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Old 07-08-23, 17:55   #437
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Join us as we celebrate the engine's 1st Anniversary with a short compilation of movement sets, enhancements, released TEN levels as well as a short compilation of future TEN levels!


https://www.youtube.com/watch?v=CkP4zFmFFBo
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Old 08-08-23, 01:41   #438
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Seeing this video I've now started a project myself with TEN. I'm just exploring the nodes and it's so cool. This is a wonderful idea because I'm used to TRNG scripting.

I do have one question though, I'm using the nodes to add an effect to an enemy. But how would I add it to the mesh of the enemy? Like the flame effect, I notice it will kill the enemy, instead of adding a harmless flame to him. Thank you.
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Old 13-08-23, 22:22   #439
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Hi! Thank you for the good words! Indeed, node system was made to be a more intuitive and flexible replacement for TRNG trigger system, and it works on the same condition-action basis.

Regarding your question about adding effect - there are different nodes for that, I guess you are trying to use "Set moveable effect" node, which assigns an effect to moveable with certain gameplay outcome - be it deadly fire, electrical sparks or smoke.

If you want to attach just a visual effect to a moveable, you should use different node type called "Particle generator (moveables)". It allows you to emit any kind of particles from a moveable, much like TRNG AddEffect command.
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Old 18-08-23, 01:46   #440
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Ahh okay thank you so much. I haven't just yet had the time to read the github link with a lot of useful information too. But the nodes add much excitement for newbies who want to get our hand dirty and try things out. I feel like a professional using Unreal Engine hehe.
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