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Old 31-12-22, 17:13   #101
Verner Fon Cro
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It isn't working both for me and Titak
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Old 31-12-22, 17:46   #102
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Quote:
Originally Posted by Verner Fon Cro View Post
It isn't working both for me and Titak
it works for me nicely.
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Old 02-01-23, 00:18   #103
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I tried to download the old TREP+DRACO patches with the XP-patched tomb4 from http://trep.trlevel.de/en/downloads.html, the underwater patch works flawlessy. So it isn't a problem of my computer, graphic card, or directx.
Tried with FLEP again, re-downloaded the last version+patch file just to be sure, it is not working.

Mind to share your already patched tomb4.exe? I may be doing something wrong. Thank you

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Old 02-01-23, 12:50   #104
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Maybe you can show the difference between the TREP and FLEP patches on a video? I think that's going to help much more than just asking a patched exe
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Old 03-01-23, 06:46   #105
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This is the working patch: www.youtube.com/watch?v=dOSy4-9Pv0I

I used the TREP v. 0.76 rev. 5-rb+DRACO custom patches on the XP-patched tomb4.exe.

The patch won't work unless I check AT LEAST those settings



-------------------------------------------

This is the FLEP not working patch: https://www.youtube.com/watch?v=NXwNvRMczx4

I applied only the "turn on underwater waves" patch only, since the other two settings aren't here anymore.

Last edited by Verner Fon Cro; 03-01-23 at 06:49.
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Old 03-01-23, 12:17   #106
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I can confirm that it's not working on the latest version. It definitely used to work in the past, so I'm not sure when and how it broke
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Old 03-01-23, 15:04   #107
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I've noticed it not working for a while too, but as assets in the water do still have the wavy effect, I thought that was how it was supposed to be in this patch. Oops
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Old 03-01-23, 15:32   #108
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I have the patch turned off but I think I started getting that wavy effect without wanting to at some point, it's really strange.
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Old 03-01-23, 17:06   #109
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Quote:
Originally Posted by Tombraider95 View Post
I've noticed it not working for a while too, but as assets in the water do still have the wavy effect, I thought that was how it was supposed to be in this patch. Oops
aaah me too,my bad i also through it was working how should.
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Old 05-01-23, 20:35   #110
Verner Fon Cro
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I want to stress out the fact that if I tick only the patch in TREP, the patch won't work there too. I need to tick also the "extend tr4 size" and the "remap scene memory", else it won't work. Maybe some code is shared between those three functions (?)

Anyway, thank you!
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