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Old 03-06-23, 21:06   #171
Titak
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This is the latest crash report:
Code:
Version=1.3.0.7
Date: 6 April 2017  (23:34:20)  Size=2760704 bytes
CRS=Disabled
Last diagnostic mexage:ERROR: item index (1502) of action trigger 43, doesn't exist
Last directX error: 

MEMORY CODE MAPPING:

BASE     START    END       ID   PluginName             (PluginVersion - TrngVersion)
--------------------------------------------------------------------------------------
10000000 10001000 1014A000   0   Tomb_NextGeneration    (1.3.0.7 - 1.3.0.7)
72DF0000 72DF1000 72DF8400   1   Plugin_Rollingball     (1.0.0.0 - 1.3.0.5)
6A200000 6A201000 6A21F200   2   Plugin_AkyVMix01       (1.0.0.0 - 1.3.0.7)
6E300000 6E301000 6E302800   3   Plugin_AutomaticFov    (1.0.0.0 - 1.3.0.0)
69DD0000 69DD1000 69E06C00   4   Plugin_AkyVMix02       (1.0.0.0 - 1.3.0.7)
6A1B0000 6A1B1000 6A1CD200   5   Plugin_AkyVMix03       (1.0.0.0 - 1.3.0.7)
6A0C0000 6A0C1000 6A0C8000   6   Plugin_Freeclimbing_Krystian (0.9.8.5 - 1.3.0.7)
6E2F0000 6E2F1000 6E2F6400   7   PlugIn_footprints      (1.0.0.0 - 1.3.0.7)
69CA0000 69CA1000 69D09200   8   Plugin_ClassicInventory (1.2.0.1 - 1.3.0.7)
6A1A0000 6A1A1000 6A1A5A00   9   Plugin_FLEP            (2.0.0.0 - 1.3.0.7)
6A0B0000 6A0B1000 6A0B5A00  10   Plugin_SlopeFix        (1.0.0.0 - 1.3.0.7)
--------------------------------------------------------------------------------------
............... QUICK DIAGNOSTIC LOG ...............
At moment of crash the program was managing:
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
	The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON WRITE AT OFFSET 0x4
RECOVERABLE : YES
CRASH OFFSET: 0x914000  (Outside of all tomb4, trng or plugin engines. Probably windows APIs)
REGISTERS:
	EAX=4  
	EBX=11606F78  
	ECX=45EACF01  
	EDX=B3D1880  
	ESI=1BD895E0  
	EDI=0  
	EBP=11603B9C  
	EIP=914000
	ESP=10C1FDA8
Stack=0x10C1FDA8  pContesto=0x10C1F948  pInfoEccezione=0x10C1F8F8
PRIMARY_STACK:
ESP=0x10C1FDA8
STACK_TRACE:
	0x47BC9D
	0x44EB12
	0x44E964
	0x44E294
	0x100D9FA7
	0x451C67
	0x1007517D
	0x100751EC
	0x45126D
	0x475155
	0x49E67C
<CRASH DURING STACK TRACE>
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x19B0DC
STACK_TRACE:
	0x44005F
	0x460020
	0x460020
	0x48D323
	0x48CC6B
	0x48CACE
END_STACK_TRACE

OTHER_STACK:
ESP=0x10E5B150
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
Nothing has changed in the title and if I delete that trigger about the object with item ID 1502, it simply gives me another error in the crash report.


I did try with a clean patches.bin file. The game crashes using that because it needs some of the patches, but patching it again with only the patches I had before didn't work either.
Game crashes the moment the title is about to load.
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Old 03-06-23, 21:13   #172
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I'm getting this same crash in the title screen when I'm using a wrong version of Plugin_FLEP. Try deleting the plugin from TombIDE/NG Center and reinstall it from the latest update. TombIDE likes to replace the .dll in the game folder if it doesn't match up with the version that is installed, so it's not enough to replace the .dll in the folder, you have to reinstall it every time.
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Old 03-06-23, 22:10   #173
Titak
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Oh my...
Once again the game gives an error trying to load the Plugin_FLEP.dll.

This has happened so many times already ever since the FLEP plugin was introduced...

So, I reinstalled the plugin and that's when the game gives me that message.

Plugin_FLEP_warm_up_log.txt says:
Code:
Attaching Library...

ERROR: failed the attaching!
NG-Center has closed and started again during the process of uninstalling and installing the plugin, like it always does. So nothing weird there.

I have no idea how I managed to fix this issue before.
And now I'm tired, which isn't helping either.

Thank you for your help so far, Dermahn.

Guess I'll try again tomorrow.
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Old 03-06-23, 22:29   #174
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Quote:
Originally Posted by Titak View Post
Oh my...
Once again the game gives an error trying to load the Plugin_FLEP.dll.

This has happened so many times already ever since the FLEP plugin was introduced...

So, I reinstalled the plugin and that's when the game gives me that message.

Plugin_FLEP_warm_up_log.txt says:
Code:
Attaching Library...

ERROR: failed the attaching!
NG-Center has closed and started again during the process of uninstalling and installing the plugin, like it always does. So nothing weird there.

I have no idea how I managed to fix this issue before.
And now I'm tired, which isn't helping either.

Thank you for your help so far, Dermahn.

Guess I'll try again tomorrow.
it happened with me,try again with refreshed patch.bin,and re-install all plugins you're using. that method get working for me.
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Old 04-06-23, 03:57   #175
Craig Michaels
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Heya - long time no post! I'm hoping to get back to editing soon. I'm curious - what is "Wibble" for rooms and objects?
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Old 04-06-23, 10:44   #176
Verner Fon Cro
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It's the most beautiful eye candy ever introduced
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Old 04-06-23, 19:35   #177
Titak
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Quote:
Originally Posted by PedroTheGamer View Post
it happened with me,try again with refreshed patch.bin,and re-install all plugins you're using. that method get working for me.
Still no luck.

Thank you for the tip though.
Reinstalling stuff can sometimes fix things.
That said... I sure hope I won't have to re-install NGLE + TRNG...


This is really odd though.
I mean, it all started with trying out a patch, unticking-reticking it and all. Nothing else. Pfff...


*** EDIT ***
I ticked the "Plugin Integrity check" and the game says it can not find the plugin_FLEP.dll file, while it is most certainly in the main game folder, just like the rest of the plugin files.
This plugin_FLEP sure does not like me. It keeps doing this.

Btw, what is it used for anyway?
I have "Plugin= 4, Plugin_FLEP, MPS_DISABLE" in the script for MoA1 while using FLEP patches and the game works fine.
But in MoA2 it gives me the crshes with those random error messages about "item *** for trigger this-or-that is missing". And whenever I remove those triggers from the script, it moans about "allocated binoculars image".

And when I have "Plugin= 4, Plugin_FLEP, IGNORE" in my script it cannot attach the .dll.
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Last edited by Titak; 04-06-23 at 21:37.
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Old 04-06-23, 21:31   #178
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Titak, do you have libtcc.dll in the game folder?
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Old 04-06-23, 21:49   #179
Titak
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Quote:
Originally Posted by ChocolateFan View Post
Titak, do you have libtcc.dll in the game folder?
Should it be in there?
I found it in the "source" folder of the Plugin_FLEP download and put it in the main game folder.
No luck.

However, it has changed something.
I have put "Plugin= 4, Plugin_FLEP, IGNORE" in the script again, thus enabling the plugin, and now it does not give me the message about failing to attach the library anymore.
The "warm-up-log" file now says:
Code:
Attaching Library...

Begin calling CB_INIT_PROGRAM callback for 'Plugin_FLEP' plugin

	Completed callback: ok

Begin calling CB_INIT_GAME callback for 'Plugin_FLEP' plugin

	Completed callback: ok
Does this look good?


However, the game crashes again with
Code:
Last diagnostic mexage:ERROR: item index (1502) of action trigger 43, doesn't exist
in the crash report.
(See my previous post for more info about that.)
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Old 04-06-23, 21:57   #180
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And patches.dll too?
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