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#51 |
Archaeologist
Join Date: Aug 2010
Posts: 1,805
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Probably Daniel asked what is the advantage of this patch over just setting static mesh's light model to dynamic in WT or strpix.
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#52 |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,226
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this patch actually works but im getting crashs(not giving .txt reports) but it made game falls and open normally after some try. it's really not a such good thing. i think it need to be revised.
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#53 |
Historian
Join Date: Jan 2013
Posts: 276
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I've taken the last version, and I've followed the instructions (that are changed since the last time, this time it's necessary to create the "patches" folder in the TRLE folder).
But the game doesn't start anymore, it remains stucked at the title screen, that "flashes". I note that in the instructions is written that Code:
1. Download the zip archive with the FLEP program itself. 2. Download the the custom patches. 3. Download the zip archive with Plugin_FLEP. 4. Download the advanced patches main file and patch file. 5. Unpack the main program and the custom patches in the same folder. 6. Copy "flep.dll", "msvcp100.dll", "msvcr100.dll", "libtcc.dll" and "tomb4.exe" into your TRLE game folder (overwrite tomb4.exe when prompted) 7. Create a folder called "patches" in your TRLE game folder (where you have "audio", "data", "pix" and so on) 8. Copy "main.c" and "patches.c" into the "patches" folder 9. In TombIDE, install Plugin_FLEP as plugin. 10. Launch FLEP. 11. Apply the patches you want, then press the "Modify" button. 12. Copy "patches.bin" into your TRLE game folder. EDIT: I've found the reason. The problem was caused by the "Add dynamic lighting to statics" patch. I've also added the suggested rule. Unticking that patch, the game runs normally. Does it mean that I can't have that patch? But what the "libtcc.dll" file does? The game seems to run normally for now, do I have to expect some issues without that file?
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It's = It is; Its = Possessive pronoun! Last edited by Ranpyon; 08-08-22 at 14:50. |
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#54 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,814
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^I think ChocolateFan is finding a better way to get all these patches without the need of so many files and many instruction tasks, that's probably why some links don't work or files are missing
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"Everybody lies, no exceptions." |
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#55 | |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,065
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![]() Quote:
This is so good. I love how we are getting little upgrades with all this patches Thank you so much ChocolateFan. Could be possible to get someday the @Woops TR4 patches ( https://www.tombraiderforums.com/sho...d.php?t=227037) on TRLE too????? Footprints, ponytail not going through Lara's neck, etc... It would be so awesome |
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#56 |
Historian
Join Date: Sep 2020
Posts: 346
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^ There is already a plugin for footprints, you can find it there: https://www.tombraiderforums.com/sho...34&postcount=1
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#57 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 524
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Latest version: first post.
Fixed patches:
To make the transition from the previous way, follow the steps below:
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#58 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,065
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Hey, Font Customizer in FLEP doesn't work anymore? Was it replaced with that new patch called Font Color Customization??
Last edited by Ruu11; 11-08-22 at 11:15. |
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#59 | |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,320
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![]() Quote:
![]() Works like a charm as well. You can have whatever colour you like with it. As for the update: working like a charm for me now. Statics are lit when Lara shoots near them, or has the PLS on, etc. Yet another awesome patch! ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#60 |
Historian
Join Date: Sep 2020
Posts: 346
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Hello
![]() I have a question/suggestion regarding the Smooth shadows patch. This patch is used to replace the old octonal shadow with the sprite ID of your choice. However it has a hidden """feature""". ![]() ![]() As you can see the shadow becomes slowly more and more invisible depending of the distance between the moveable and the floor. Would it be possible to make this hidden feature optional? Thanks! |
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