30-01-13, 20:57 | #5421 | |
Golden
Joined: Oct 2008
Posts: 5,095
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Quote:
http://www.trsearch.org/Items/3852 or like this? http://www.trsearch.org/Items/3464 |
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30-01-13, 20:58 | #5422 | |
Member
Joined: May 2010
Posts: 6,774
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Quote:
I think I will use that one. |
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30-01-13, 21:00 | #5423 |
Golden
Joined: Oct 2008
Posts: 5,095
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I used the pants from that outfit a long time ago for the CoT first outfit concept. Its great !
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30-01-13, 21:17 | #5424 |
Member
Joined: Jan 2012
Posts: 1,320
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Does anybody know how to fix normals at outfit? It has the messed up lightning on some meshes, but I did not even touch them, just unzipped
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30-01-13, 21:45 | #5425 |
Member
Joined: Jul 2006
Posts: 65,567
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So SE NTSC is giving the NTSC region the middle finger by not uploading TR5 and 6 on that region.
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31-01-13, 17:02 | #5426 | |
Moderator
Joined: Jul 2003
Posts: 33,359
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Quote:
And if parts are still not acting quite right, you can export and normals version of the mesh with Editwad, and edit the normals manually. The normals mesh is a verions of the object which looks like it has been covered with a lot of acupuncture needles. You manually adjust the direction of the ends of those "needles". |
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01-02-13, 19:09 | #5427 |
Member
Joined: Jan 2012
Posts: 1,320
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Thank you, I'll try to do recalculating
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02-02-13, 16:42 | #5428 |
Member
Joined: Jul 2006
Posts: 65,567
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What foods do you think is like each TR game?
For me: TR1-6 = apple cinnamon chex cereal CD's TR's = turds |
04-02-13, 13:30 | #5429 |
Member
Joined: May 2010
Posts: 6,774
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I was curious about something.
Has anyone ever thought of making animated FMVs for TRLE levels? But not like 3D animations or XNALara slideshow, but actual, drawn, animations? I was thinking of adding this feature to a game I'm currently making concepts for, since there would be a LOT of story, so this would be kinda unique for a custom level! But I know this could be too much of a time consumer, but if you have patience and determination, you could do everything! |
04-02-13, 13:46 | #5430 | |
Member
Joined: Oct 2006
Posts: 2,372
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Quote:
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