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Old 15-01-20, 14:21   #61
paulojr_mam
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The problem with lack of tombs in AoD is actually a problem of lack of tomb-like environments, TR-like levels. There's too much walking around in an overworld talking to people without puzzles or discovering how to move forward and using complex platforming to reach it. And even as hubs they're way too simple and empty and barebones, so even as a non-TR game AoD would fail. Because it's that incomplete. I think the levels removed, if they were in the game, would contain more sub-levels that work as tombs like the sewers and the hall of seasons.
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Old 15-01-20, 16:03   #62
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Interesting topic. With many refinements and bug fixes from the community we're able to play the game in a much better state.

However, there are still a lot of issues which are deeper than the surface. We've discussed some of them recently in another thread.

We still have:

- a somewhat hard to understand plot. Who are all these characters again and what do they do? → because they had to cut so many levels and storyline it's kinda hard to understand everything by playing the game once or twice.
- the lack of tombs and strange level choices → the sanitarium reminds me of a resident evil game and Kurtis serves little purpose, although he became a pretty loved character in the end.
- underutilized moves → the sprint + jump is an example which you unlock at the very end of the game and you only really need to use it once. Stealth is almost completely useless.
- plot holes and unexplained events → so what exactly happened with Lara after TRIV and Chronicles? She and Von Croy get along now.. or not really?
- lackluster combat: the melee is a joke and good for the occasional laugh, the shooting is clunky and unrealistic.

There are a lot of other small things which prevent this title from making it outstanding. However, I really enjoy playing it with patches and fixes applied. It's still a fun game.
I come back for it ever so often because it has a unique and intriguing playstyle.
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Old 15-01-20, 18:17   #63
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The game will have better scores and be better received. Core would surely survived as Eidos fired them because of the game's bad reception. So I guess they would continue the series. The trilogy... not sure. I think the game would still devide because of the drastic change of tone and lack the original Indiana Jones-esque spirit. I guess the game after AOD will be some kind of a "back to basics" but still with Core Design on it.
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Old 19-01-20, 04:08   #64
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Let's look at wikipedia for a moment, if we take this Wikipedia edit as "proof".

Quote:
Tomb Raider: The Angel of Darkness received strong initial sales, mostly driven by an aggressive advertising campaign.The game reached 6th place in the UK Top 20 sales charts, but dropped to 13th by the following week.The game's PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. It eventually went on to sell 2.5 million copies The game received mixed to negative reviews from critics. At Metacritic, which assigns a normalised rating out of 100, the game received an average score of 52 and 49 for the PlayStation 2 and Windows version, respectively. Reviewers praised the game's storyline, graphics, sound, and environments, while they criticised its large number of bugs and system requirements and its poor controls, combat system, and camera movement. Gaming magazines Game Informer and PlayStation Official Magazine gave it 5.5/10 and 8/10 respectively.
As stated by many of us and the OP, bugs and controls were the main issue here

I wonder what they mean by system requirements. Did it require such an advanced graphics card at the time that most computers couldn't run it properly?

Last edited by KIKO; 19-01-20 at 04:35.
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Old 19-01-20, 08:50   #65
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As far as I remember, the unpatched version was more resource hungry than the patched versions, so it makes sense. And even today's low-end computers have difficulties sometimes to run it at full performance if you push the graphics to the max, so I think it makes sense.
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Old 19-01-20, 12:58   #66
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Quote:
Originally Posted by KIKO View Post
Let's look at wikipedia for a moment, if we take this Wikipedia edit as "proof".



As stated by many of us and the OP, bugs and controls were the main issue here

I wonder what they mean by system requirements. Did it require such an advanced graphics card at the time that most computers couldn't run it properly?
A TR fan who's also a friend and bought TR6 when it was released told me that she bought a new computer in 2003 to make sure she would be able to run it, but ended up not being able to play it. She said it was because she didn't bought the specific things but other brands that were supposed to work the same.
So hard to know if she really bought something that was able to play TR6 or not, but anyway it must has been the case for a lot of people. Buying a new computer and not being able to run it at lowest options is weird for 2003.
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Old 19-01-20, 15:07   #67
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Makes sense, some games can be difficult to run properly if they're not optimized to inferior graphics cards.
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Old 20-01-20, 00:38   #68
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Quote:
Originally Posted by CheshireBitch View Post
Buying a new computer and not being able to run it at lowest options is weird for 2003.
Just a funny story, my dad bought a PC in 2003/2004 for work related stuff and i recall it being able to run AOD just fine. It went on to run TRL and TRA perfectly too, and then finally giving up on TRU.
It had a AMD Sempron CPU with an Radeon X1550 Graphics card, the nostalgia...
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