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View Poll Results: "I am a level builder, and the level editor I use nowadays, first of all is..." | |||
Classic TRLE | 1 | 0.95% | |
TREP (+TRLE/older NGLE) | 3 | 2.86% | |
NGLE+TRNG (optional: +FLEP) | 29 | 27.62% | |
Tomb Editor | 64 | 60.95% | |
Dxtre3D | 8 | 7.62% | |
Else, such as... (post your answer) | 0 | 0% | |
Voters: 105. You may not vote on this poll |
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06-11-19, 22:14 | #1 |
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"I am a level builder, and the level editor I use nowadays, first of all is..."
A public poll, expires 31-01-2020.
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06-11-19, 22:44 | #2 |
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Joined: Apr 2012
Posts: 10,346
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It's kinda missing Tomb Editor with TRNG + FLEP, since it supports both TRLE and NGLE (and in the future TR5Main)
Last edited by SrDanielPonces; 06-11-19 at 22:58. |
06-11-19, 23:04 | #3 |
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Joined: Dec 2011
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I did not want to be so detailed. The point is that we can see the ages, just like:
"I am stuck at the old classic editor tools, I did not want to learn more" "Back To Basics kept me at TREP, it is enough development for me, I did not want to step over to the Next Generation" "I have been just working on my project for years, I do not change from NGLE/TRNG now" "TE is the future, I am using it even now" "I still want to build TR2 levels, thanks to TurboPascal" Etc. We can repeat this poll later, when the different outputs of TE will be really interesting and meaningful. Last edited by AkyV; 06-11-19 at 23:06. |
06-11-19, 23:11 | #4 |
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Joined: Apr 2012
Posts: 10,346
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Oh, I get it. Thanks for clarifying. I know where to vote now.
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06-11-19, 23:17 | #5 |
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Joined: Jul 2003
Posts: 33,359
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Still NGLE+TRNG+FLEP for me.
Simply because I do not want to risk breaking stuff in my MoA part 2 game by importing it into TE at this stage. Depending on how TRMain will work in the future I will most likely switch to TE once MoA2 is finished. I will at the least give it a serious try. |
06-11-19, 23:37 | #6 |
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Joined: Jan 2006
Posts: 22,530
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You should use checkboxes for this poll. Just to account for the fact people still use a mixture of software. For example, TE users still require NGLE to export triggers.
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06-11-19, 23:39 | #7 |
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Joined: Apr 2012
Posts: 10,346
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Thats's actually true, NGLE is used deppending how much you script. However, TE is where you build and compile your level nevertheless
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06-11-19, 23:46 | #8 |
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Joined: Dec 2011
Posts: 4,881
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That is why I wrote "first of all". NGLE is only an additional tool for TE builders.
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06-11-19, 23:49 | #9 |
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Joined: Jan 2006
Posts: 22,530
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OK. Well you just said about adding extra options to account for multiple different combinations. This is where multiple choice checkboxes are useful in a poll.
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06-11-19, 23:51 | #10 |
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Joined: Apr 2005
Posts: 2,145
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Dxtre3D, the only place where i can get the full TR2 experience.
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