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#631 | |
Member
Joined: Mar 2011
Posts: 3,979
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Personally, I’m not a fan of most video game adaptations because as put by TR95, most games do not focus on narrative too much with the exception of some back in the early 2000s like silent hill 2. Adapting that into film becomes a slippery slope, and Tomb Raider’s gaming formula does not hold the ingredients to a successful film story. That formula needs to be shifted, it is really where the lives and personal stories of the characters can be made to shine. Except, what we got with CD since the reboots are heavily cinematic games with stories that are already too tired, with the exception of now being poorly written. We had so much family drama from the movie and LAU – and when it was novel it was interesting, but by 2013 it was tired and we were forced to immerse ourselves yet again in this turmoil with the backdrop of an origin story that went on for 14 years with no real resolution. When the formula has been exhausted to this degree, depositing it in a new Netflix drama for yet the same origin story just feels like they truly had no idea what they were doing as they went along. The creativity is lost, there’s no imagination for what can deepen Lara’s character without bringing in family drama. They seem to be received positively only by casual viewers and gamers, yet the fandom remains frustrated at the lack of imagination and the identity crisis. It could have been better and it should have been better. I’m grateful the franchise still exists, that’s all I could give CD since 2013. If it wasn’t for the remasters, I’d have remained as I did since shadow – almost forgetting TR exists. |
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