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Old 12-01-09, 16:47   #481
stranger1992
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Hello Mr. Lindstrom. What a pleasure it is to have you grace our forums.
I've just been wondering something. Have you/your former collegue's ever took a look in the TRLE section of the forums; played any customs or even tried using the tools yourselves?


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Old 12-01-09, 16:47   #482
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Wow..sorry to hear about you losing your job eric. I really enjoyed your work on Legend and Underworld.
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Old 12-01-09, 16:48   #483
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Quote:
Originally Posted by Fdx Croft View Post
Eric... about another employee of CD... Harley-White Widow... was she fired too? If not, hows her baby?
No. She went to work to another company a few weeks/months ago.

Is most likely coincidence but that girl sure did it in the right time before probably being fired lmao

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I can answer that for you Slate. Beneath The Ashes will be available mid to late January.
Great. Thanks

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Old 12-01-09, 16:49   #484
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Dunno if this has been asked before, but Eric, is Toby Gard still working at Crystal?
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Old 12-01-09, 16:51   #485
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Ok, I'm convinced! Can someone make this sticky?!!!

La mia domanda e:

When was the descision made to follow the myth if Mjolnir?
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Old 12-01-09, 16:53   #486
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So Eric got fired too ?
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Old 12-01-09, 16:54   #487
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I can answer that for you Slate. Beneath The Ashes will be available mid to late January.
Thanks man.
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Old 12-01-09, 16:54   #488
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Old 12-01-09, 16:55   #489
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So Eric got fired too ?
Unfortunately , yes
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Old 12-01-09, 16:55   #490
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Yes it is correct , but the material will be reworked into something else, some of it is going to be recycled. A lot of TR2 was material Core could not use for TR1, or ideas they had not had the time to fully develop, or things they could not get to work at the time. You would not say TR2 was cut material though. Just as you would not say the recycled ideas Core used for a lot of the later games were not cut from TR1, they just were not used at the time. Why let unused material go to waste, especially if someone wants to pay to have them developed into something playable.
I didn't know that about TR2.
Which levels/concepts were re-used from TR1 development?
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