14-01-18, 14:09 | #17361 |
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Joined: May 2001
Posts: 1,275
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That enemy would be in the AHMET slot. Is it the original AHMET? I have one adapted to the SCORPION slot, so as to avoid the problem you’re describing. It won’t work within the original TR4 setup of course (scales puzzle, flipmap, reappearing AHMET), so if you want to recreate that, it wouldn’t be useful. Otherwise it works fine.
Anyway, here it is: https://www.sendspace.com/file/4z6bni |
14-01-18, 14:19 | #17362 |
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Joined: Dec 2008
Posts: 13,125
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Anyone come across this issue before?
Only in ONE of my levels this message appears when converting. I don't have any idea what this "15" thing is as I can't find it in my Sound Script at all. The only difference it makes in the level itself is when Lara rolls, it makes that click back_jum1 sound instead of the roll sound. Not always, but sometimes it will play the Roll sound, sometimes it will be the back_jum1. Yet I've checked the animation for the roll and it's definitely fine, and the Roll script line is fine as well. So confused. |
14-01-18, 14:19 | #17363 |
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Joined: Aug 2016
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*deleted*
Last edited by dinne; 12-08-20 at 06:32. |
14-01-18, 14:25 | #17364 |
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Joined: Dec 2008
Posts: 13,125
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Okay ignore my post, I solved it. It's typical that I've had this problem for months, clueless what it could be. I finally post about it on the forum.... and I solve it within the next 30 seconds lol
It was because there was a gap between "PIT 15" on two lines in the script. The Minus must have been deleted accidentally. Okay never mind it all works fine. |
14-01-18, 14:43 | #17365 | |
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Posts: 1,275
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Quote:
P. S. Depending on your setup, a viable option may be to use Flipeffect 46 (in TRNG: OldFlip. Kill all enemies), which makes all previously activated enemies disppear. |
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14-01-18, 14:59 | #17366 |
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Joined: Aug 2016
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*deleted*
Last edited by dinne; 12-08-20 at 06:32. |
14-01-18, 20:25 | #17367 |
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Joined: Jul 2009
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Is it possible to have more than three waterfall objects in a wad?
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14-01-18, 20:49 | #17368 |
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Joined: Jul 2003
Posts: 33,359
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Not when they are in the WATERFALL slot, but you can use statics as well, as long as the WATERFALL objects are in the wad, otherwise the textures won't scroll.
Little tutorial Last edited by Titak; 14-01-18 at 20:50. |
14-01-18, 20:50 | #17369 |
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Joined: Jan 2008
Posts: 5,140
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If the Waterfall Objects should have the same Texture, yes.
Just texture any object with the same Waterfall texture and it will scroll automatically |
14-01-18, 20:53 | #17370 |
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