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Old 02-09-19, 11:22   #31
Tomb Raidering
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Quote:
Originally Posted by Dustie View Post
TR5Main won't be compatible with TR5 out of the box, should be noted while we're at it. It's intended to be of more general use for custom levels, but it might be possible to port the levels, with some effort and using TR5Main scripting.
But I gather tools like TR5’s tom2pc equivalent can be developed for TR5, supporting its new triggers, with TR5Main?
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Old 03-09-19, 06:27   #32
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Quote:
Originally Posted by Dustie View Post
TR5Main won't be compatible with TR5 out of the box, should be noted while we're at it. It's intended to be of more general use for custom levels, but it might be possible to port the levels, with some effort and using TR5Main scripting.
Hence my suggestion of a remake using it. Figured a straight-up port wouldn't work.
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Old 07-09-19, 01:46   #33
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I wouldn't care for it. I'm not an expert but the way the game looks is the least of its problems.
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