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Old 23-05-12, 20:54   #531
ST4RG4ZER
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Ohgod, major headache.
These 6 faces I initially deleted and later added to the dress just won't show up with the rest in the UV Editor window (see the missing part above the blue highlighted faces in the UV window). Do you guys know how to correctly link them to the UV?


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Old 23-05-12, 21:08   #532
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Originally Posted by iheartibuki View Post
Hey guys I have a noob question. I'm trying to use one of the DMC4 stages released by Runa and am having issues with having my models stand up on the platform. Basically lowering the stage and raising the models only makes their heads hit the bottom of the platform in XNALara.

I opened up the OBJ in Blender, moved the Z coordinates and saved it. I didn't delete any groups. But when I load it in XNALara, I get an "Invalid face: missing normal index (line 396)" error. I found a similar question here on TRF though it wasn't answered, and it was asked a few months ago. Hopefully someone already found a solution. Thanks in advance.
You can do another thing - select the root bone and switch to "move mode" then add a higher number for the Y axis in the box below (depends how high you want it, or with - in front for lowering)
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Old 23-05-12, 21:30   #533
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You can another thing - select the root bone and switch to "move mode" then add a higher number for the Y axis in the box below (depends how high you want it, or with - in front for lowering)
Oh, never heard of this, I will try that now. Thank you pretty
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Old 23-05-12, 22:15   #534
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Oh, never heard of this, I will try that now. Thank you pretty
No prob ^^
Found out myself while on my usual "Oooh..what does this do?" XD
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Old 24-05-12, 02:04   #535
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You can do another thing - select the root bone and switch to "move mode" then add a higher number for the Y axis in the box below (depends how high you want it, or with - in front for lowering)
Thanks, I already tried that too and the model's bodies only show up halfway on the platform (imagine Noob Saibot's fatality ) I suppose I can scale them down too but hopefully not to the point where I can't zoom in any more.
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Old 24-05-12, 02:08   #536
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Thanks, I already tried that too and the model's bodies only show up halfway on the platform (imagine Noob Saibot's fatality ) I suppose I can scale them down too but hopefully not to the point where I can't zoom in any more.
Can't you lower the platform?
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Old 24-05-12, 02:53   #537
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Thanks, I already tried that too and the model's bodies only show up halfway on the platform (imagine Noob Saibot's fatality ) I suppose I can scale them down too but hopefully not to the point where I can't zoom in any more.
Strange...you should be able to raise 'em as high as..."heaven"
Did you added the numbers manually? like...hundreds?
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Old 24-05-12, 03:30   #538
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I'm having a new issue, I'm working on a new model and it works fine in XNALara (aside from a few weight bone issues), but whenever I import it into blender some of the bones are missing, any ideas why this is?
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Old 24-05-12, 06:19   #539
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Can't you lower the platform?
I tried to, but you can't just lower the platform itself, you have to lower the entire structure/model, which includes bridges, mountains, etc. The platform is still too high, but then again I was scaling it up. I'll try scaling the characters down instead.

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Strange...you should be able to raise 'em as high as..."heaven"
Did you added the numbers manually? like...hundreds?
Yep, tried that too, XNALara's range is -2.00 to 15.00 and no matter what I type in the boxes it defaults to either the lowest or highest, depending on which of the 2 ranges it exceeds.

Thanks for your replies. This was supposed to be for my 3rd entry in the Duel of Swords, I just photoshopped the characters in that pic. Having them all rendered in 3d wouldn't have worked anyway. I have a crappy video card on my laptop that Winblows XP occasionally crashes when I try to save 500% PNG files with only 2 characters. I think it turned out ok anyway.
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Old 24-05-12, 06:26   #540
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oops, disregard this post
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