02-06-23, 03:06 | #341 | |
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13-07-23, 13:11 | #342 |
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Joined: Jul 2017
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Hi,
I have a technical problem with the latest version of Tomb4 (2.2.1). The game starts, but the game's loading bar stops at around 20% and the game crashes. Same with The Times Level. The earlier version of Tomb4 2.0.0 works fine for me. What's the problem? I tried to run as administrator and in compatibility with older Windows (I have Win10). |
19-08-23, 08:09 | #343 | |
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Windows 10 too ! It was running fine and my last computer (I changed 2 month ago) and it was win10 too so I don't understand |
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19-08-23, 09:43 | #344 |
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Joined: May 2020
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I remember someone else had this issue and they were able to resolve it by disabling FMVs via the setup.
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19-08-23, 17:48 | #345 |
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31-08-23, 20:56 | #346 |
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Joined: Aug 2023
Posts: 85
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Works well, just got through the car parts in Valley of the Kings, Aziz's car doesn't disappear and grenades hurt.
FINALLY WE CAN SKIP CUTSCENES! Only one minor thing: can FoV be changed to make it closer, like in older games or PSX version? I had .exe that fixed holster bug and made camera close. Tomb3main has a toggle for that, I wonder if TLR and Chronicles can be updated with optional closer camera. |
01-09-23, 01:37 | #347 | |
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Joined: Jan 2006
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01-09-23, 13:58 | #348 | |
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Joined: Aug 2023
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It's a good feature to just have without having to edit the exe... I just decided to set up Tomb Raider games for widescreen and probably sound annoying as I post about some inconsistencies. I think this is the old camera mod that would be nice to have as an option for TR4: https://www.tombraiderforums.com/sho...d.php?t=151877 |
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03-09-23, 02:32 | #349 | |
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Joined: Oct 2017
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an FOV option is planned
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03-09-23, 03:15 | #350 | |
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Joined: Jan 2006
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I know Hex editing is probably very laughable but...I was still the first to port them aha. Others followed suit as I taught them how to hex compare and find the similar offsets. Then people with actual programming experience started doing it a more professjonal way and made their own threads They may be referring to the trep *sticky cam feature* I never implemented FOV from TREP as the manual stated at the time it was buggy Last edited by mizuno_suisei; 03-09-23 at 03:19. |
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