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#1 |
Archaeologist
Join Date: Aug 2010
Posts: 1,659
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I think it's time to present new and revamped revision of another application in TE toolchain - WadTool!
WadTool was made as a replacement for outdated, inconvenient and unstable applications like WadMerger and TRViewer. It should greatly simplify your workflow, for now at least in part of animation importing and editing. Eventually, it will hopefully include functionality of such tools as Strpix and allow you to import multi-mesh models with already applied attributes, such as shiny, blending modes, and so on. Forthcoming version 1.2.8 was completely reworked, lots of bugs were fixed, and generally WadTool is now stable and useable. Here is the video announcement with all important features covered! Full changelog for forthcoming version:
WadTool 1.2.8 will be available with forthcomint Tomb Editor 1.2.8 which will be released in next few days. Last edited by Lwmte; 23-10-19 at 12:29. |
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#2 |
Professor
Join Date: Dec 2008
Location: Canada
Posts: 2,861
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Looks excellent!
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#3 |
Archaeologist
Join Date: Jan 2009
Location: San Francisco, CA
Posts: 2,061
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The hype is real! All the features look absolutely amazing. So excited!!
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#4 |
Explorer
Join Date: Mar 2019
Location: France, Caen
Posts: 685
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This WadTool is really powerfull. when i viewed the new mode (smoothing etc..) i'm literaly view an angel, i know it's not really important since you can already do it in the past with other tool, but last time (maybe year) i used WadMerger and this tool is literaly the hell
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"Life is Dream, just a dream" |
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#5 |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
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Nice!
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#6 |
Historian
Join Date: Jan 2007
Location: Germany
Posts: 427
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Is there a plan for Strpix? WAD2 will not be able to load Strpix for sure. So it is unfortunately a little less useful, the somewhere how to texturize the objects.
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#7 |
Explorer
Join Date: Mar 2019
Location: France, Caen
Posts: 685
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it's already planned like @Lwmte said in the first post.
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"Life is Dream, just a dream" |
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#8 |
Historian
Join Date: Jan 2007
Location: Germany
Posts: 427
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Ah well, I skipped that.
But then for me the WADTool is not yet usable. Too complex to get around this. Since I'm still in the old format. But i Test ist, when is Released ![]() Last edited by Nemo20; 09-10-19 at 10:52. |
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#9 |
Archaeologist
Join Date: Aug 2010
Posts: 1,659
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Yes, unfortunately, texturing/vertex remapping/normals recalculating business, as well as any other face-based or vertex-based editing is a bit complex to implement from the ground up.
For now, workaround for this is you can texture, remap vertices, apply shiny attribs and blending modes etc in strpix, save your wad and import it in WadTool. Also, there is experimental mesh importing feature which allows importing 3D models with applied shininess and blending mode attributes set in your external 3D app like Blender or 3dsmax, theoretically it should import correctly. But it's not finished, as you can't yet properly import whole multi-mesh model. Last edited by Lwmte; 09-10-19 at 11:14. |
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#10 |
Legend
Join Date: Jun 2007
Location: Germany
Posts: 26,406
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This looks really impressive
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Wozu zuhören, wenn man reden kann? |
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