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Old 25-02-22, 21:43   #1
Nina Croft
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Question Moveable count and triangle collision value

Two questions about TE, if you please... Level 2 of Dark City Pt. 2... Lima imported all already made levels from NGLE to TE and two strange things are reported when the level is built by the engine. Please refer to screenshots below.

1st strange thing:
"Moveable count is beyond 256, which may lead to savegame handling issues."
Is this really the limit of the Tomb Editor? The levels work fine (as far as we've tested them), but this message really confuses us. NGLE's limit was 1024.

2nd strange thing:
"Triangle collision value outside range in Room7 at 14,1, Triangle is too steep, collision is inaccurate."
Two screenshots show the geometry of 14,1 in Room7.
What's wrong with this? And why?

Screenshots:





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Old 25-02-22, 22:01   #2
Kubsy
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Hi Nina,

About the 256 moveables limit, you can ignore it. It is essentially for vanilla TR4 as vanilla TR4 has 256 limit whilst trng is 1024. if you go beyond 256 then all you will experience is misplaced torch flame (ie, it spawns in a random location just not it's torch holder)

About the second problem, I do not know.
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Old 26-02-22, 09:26   #3
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Quote:
Originally Posted by Kubsy View Post
About the 256 moveables limit, you can ignore it. It is essentially for vanilla TR4 as vanilla TR4 has 256 limit whilst trng is 1024. if you go beyond 256 then all you will experience is misplaced torch flame (ie, it spawns in a random location just not it's torch holder)
Yes, TE will give warnings to try to help the builder debug issues they might encounter in their levels if they cross certain limits. It's not a limitation, just a help. If it works in game, then it's fine.
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