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#1 |
Hobbyist
Join Date: Sep 2015
Location: Niš, Serbia
Posts: 72
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Two questions about TE, if you please... Level 2 of Dark City Pt. 2... Lima imported all already made levels from NGLE to TE and two strange things are reported when the level is built by the engine. Please refer to screenshots below.
1st strange thing: "Moveable count is beyond 256, which may lead to savegame handling issues." Is this really the limit of the Tomb Editor? The levels work fine (as far as we've tested them), but this message really confuses us. NGLE's limit was 1024. 2nd strange thing: "Triangle collision value outside range in Room7 at 14,1, Triangle is too steep, collision is inaccurate." Two screenshots show the geometry of 14,1 in Room7. What's wrong with this? And why? Screenshots: ![]() ![]() ![]()
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Alpha and beta tester of Dark City Part 2: The Gates of Hell by Lima |
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#2 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 607
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Hi Nina,
About the 256 moveables limit, you can ignore it. It is essentially for vanilla TR4 as vanilla TR4 has 256 limit whilst trng is 1024. if you go beyond 256 then all you will experience is misplaced torch flame (ie, it spawns in a random location just not it's torch holder) ![]() About the second problem, I do not know.
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Chronicles Lara: "Whatever" |
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#3 | |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,606
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