04-04-19, 11:53 | #11 |
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Nordic TGA was made in greyscale to benefit from TR4 color lighting.
This doesn't exist in TR1 so you need to saturate those textures. (Same thing as Lore needed to fix with Crystal Dynamics textures.) Other than that the scenery is intriguing as always, good job. |
05-04-19, 15:01 | #12 | |
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05-04-19, 15:41 | #13 |
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Wow, a fan game based on TR1, this is cool and I liked it
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05-04-19, 16:42 | #14 |
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^
You've said that already. I on the other hand haven't yet. Shame on me! Loving it Feder! With the lack of coloured lighting, saturating the textures here and there, as DJ suggested, might indeed benefit the atmosphere. But other than that, I like the use of the BtB textures. |
06-04-19, 15:21 | #15 |
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^
You're right about the textures, they are too grey for TR1 lighting. Especially in big caves where the colorless feeling is more noticeable Saturating them is a great idea, I'll see if I can add some life into them In the meantime, how do you feel about an upwards platform run? Is it too Sonic The Hedgehog? |
06-04-19, 15:26 | #16 |
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Sounds good to me.
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06-04-19, 16:05 | #17 |
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Oh my god I LOVE platforming! I just wish people would do it in a more fun way! I'm looking forward to this!
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06-04-19, 16:06 | #18 |
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Ooh, I like it. We don’t frequently see many vertical custom levels, I believe, so this is a nice addition. I presume there’ll be no rolling down hills and crushing robots though?
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06-04-19, 18:36 | #19 |
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06-04-19, 18:41 | #20 | |
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If you want send me a functional packet with a playable level and the .exe. Let me check what can I do with it! |
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