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Old 04-04-19, 11:53   #11
DJ Full
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Nordic TGA was made in greyscale to benefit from TR4 color lighting.
This doesn't exist in TR1 so you need to saturate those textures.
(Same thing as Lore needed to fix with Crystal Dynamics textures.)
Other than that the scenery is intriguing as always, good job.
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Old 05-04-19, 15:01   #12
Feder
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Quote:
Originally Posted by DJ Full View Post
Nordic TGA was made in greyscale to benefit from TR4 color lighting.
This doesn't exist in TR1 so you need to saturate those textures.
(Same thing as Lore needed to fix with Crystal Dynamics textures.)
Other than that the scenery is intriguing as always, good job.
Thanks for the advice DJ
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Old 05-04-19, 15:41   #13
Lukas_croft
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Wow, a fan game based on TR1, this is cool and I liked it
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Old 05-04-19, 16:42   #14
Titak
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^
You've said that already.


I on the other hand haven't yet. Shame on me!

Loving it Feder!
With the lack of coloured lighting, saturating the textures here and there, as DJ suggested, might indeed benefit the atmosphere.
But other than that, I like the use of the BtB textures.
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Old 06-04-19, 15:21   #15
Feder
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^
You're right about the textures, they are too grey for TR1 lighting. Especially in big caves where the colorless feeling is more noticeable
Saturating them is a great idea, I'll see if I can add some life into them

In the meantime, how do you feel about an upwards platform run? Is it too Sonic The Hedgehog?

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Old 06-04-19, 15:26   #16
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Sounds good to me.
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Old 06-04-19, 16:05   #17
SrDanielPonces
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Oh my god I LOVE platforming! I just wish people would do it in a more fun way! I'm looking forward to this!
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Old 06-04-19, 16:06   #18
NoahCrofRaider
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Ooh, I like it. We don’t frequently see many vertical custom levels, I believe, so this is a nice addition. I presume there’ll be no rolling down hills and crushing robots though?
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Old 06-04-19, 18:36   #19
Danath
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Quote:
Originally Posted by Feder View Post
In the meantime, how do you feel about an upwards platform run? Is it too Sonic The Hedgehog?
Jumping around at the speed of sound!

I'm always up for quality platforming. But you have played my levels, you know.
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Old 06-04-19, 18:41   #20
DaroRaider
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Quote:
Originally Posted by Feder View Post
(Of course the names are just for show, they cannot be changed in TR1 because they are hardcoded but that won't take the fun out of it)
Feder, I don't know how works the tomb 1 engine at all. But you say that level names are harcoded? No script file? So I assume that modyfing the .exe file could be possible to change string names.
If you want send me a functional packet with a playable level and the .exe. Let me check what can I do with it!
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