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Old 04-03-21, 11:18   #661
charmedangelin
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It's probably 720p because some of their first party titles only run at 720p although you wouldn't notice it.
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Old 04-03-21, 14:06   #662
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Alrighty, for those that think that 1080p is a must have for the Switch in portable mode. Think about this, with the current Switch model:
  • Super Mario Odyssey - runs at 900p/60 docked, it runs at 720p/60 in portable mode however it cuts back on detail, shadows and halves the horizontal resolution.
  • Breath of the Wild - runs 900p/30 docked with dips in both when stuff gets hectic and runs 720p/30 portable and again, both dip when stuff gets hectic.
  • Xenoblade 2 - runs at 720p/30 docked, portable it runs anywhere between 552p all the way down to nearly 360p with frame drops throughout.
  • Bowser's Fury - runs at 720p/60fps docked, but it runs 720p/30 in portable mode. And this game launched last week!

And that's Nintendo their own stuff, that's ignoring what third party devs have to deal with with games like DOOM (Eternal), Wolfenstein, Crash Bandicoot, Dragon Quest XI, Mortal Kombat and many more. Locking the portable resolution to 720p with a stable (preferably locked) frame rate is a much better option. Aiming for the sun (1080p) and falling all the way down because the system simply can not handle the resolution in portable mode and ending with the same non native resolutions would be a waste of resources available.

In before people mention that the average €/$1300 Android or iPhone has an amazing resolution. Those in fact [b]do not render[/b] their app at that native resolution and a ton is upscaled as well. But that's probably going to fall on deaf ears...
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Old 13-03-21, 01:33   #663
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Quote:
Originally Posted by Zelda master View Post
Alrighty, for those that think that 1080p is a must have for the Switch in portable mode. Think about this, with the current Switch model:
  • Super Mario Odyssey - runs at 900p/60 docked, it runs at 720p/60 in portable mode however it cuts back on detail, shadows and halves the horizontal resolution.
  • Breath of the Wild - runs 900p/30 docked with dips in both when stuff gets hectic and runs 720p/30 portable and again, both dip when stuff gets hectic.
  • Xenoblade 2 - runs at 720p/30 docked, portable it runs anywhere between 552p all the way down to nearly 360p with frame drops throughout.
  • Bowser's Fury - runs at 720p/60fps docked, but it runs 720p/30 in portable mode. And this game launched last week!

And that's Nintendo their own stuff, that's ignoring what third party devs have to deal with with games like DOOM (Eternal), Wolfenstein, Crash Bandicoot, Dragon Quest XI, Mortal Kombat and many more. Locking the portable resolution to 720p with a stable (preferably locked) frame rate is a much better option. Aiming for the sun (1080p) and falling all the way down because the system simply can not handle the resolution in portable mode and ending with the same non native resolutions would be a waste of resources available.

In before people mention that the average €/$1300 Android or iPhone has an amazing resolution. Those in fact [b]do not render[/b] their app at that native resolution and a ton is upscaled as well. But that's probably going to fall on deaf ears...
Only 2 iPhones which were priced similarly had crappy resolutions and they were the XR/11 being in 828p and both would have been around $1300

https://www.gamespot.com/articles/sw...x1zGCBLw8Xfdw4
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Old 25-03-21, 06:54   #664
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There are more and more rumours about a Nintendo Switch Pro.

https://www.nintendolife.com/guides/...d-release-date

If this is true, it could be really awesome! Ironically Digital Foundry made a video about the possibility of a beefier Switch using DLSS over a year ago.



This technology would be a real game changer and could give the Switch an edge over the other consoles. It could have good looking games with a smooth frame rate for years to come.
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Old 09-04-21, 04:48   #665
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I just bought a Switch, Zelda and Super Mario Odyssey. Not like I needed another gaming console or more games to not play...although I know I'll actually play these. (Xbox 360, PS3, PS4, Xbox One, laptop, if you can count that, I've only played The Sims 4 on it for about 4 hours total in the last 3 years). Woooo! More crap/clutter.
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Old 17-04-21, 20:19   #666
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Nintendo sues Bowser! Turns out a prominent Switch hacker really has the surname Bowser which is just so ironic, and iconic
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Old 19-04-21, 10:17   #667
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Old news but interesting nonetheless

https://miketendo64.com/2020/11/07/f...-switch-games/

Quote:
1 - Mario Kart 8 Deluxe – 28.99 million (Sales numbers based on game availability between April 28, 2017 – September 30, 2020)
2 - Animal Crossing: New Horizons – 26.04 million (Sales numbers based on game availability between March 20, 2020 – September 30, 2020)
3 - Super Smash Bros. Ultimate – 21.10 million (Sales numbers based on game availability between December 7, 2018 – September 30, 2020)
4 - The Legend of Zelda: Breath of the Wild – 19.74 million (Sales numbers based on game availability between March 3, 2017 – September 30, 2020)
5 - Pokémon Sword / Pokémon Shield – 19.02 million (Sales numbers based on game availability between November 15, 2019 – September 30, 2020)
6 - Super Mario Odyssey – 18.99 million (Sales numbers based on game availability between October 27, 2017 – September 30, 2020)
7 - Pokémon: Let’s Go, Pikachu! / Pokémon: Let’s Go, Eevee! – 12.49 million (Sales numbers based on game availability between November 16, 2018 – September 30, 2020)
8 - Super Mario Party – 12.10 million (Sales numbers based on game availability between October 5, 2018 – September 30, 2020)
9 - Splatoon 2 – 11.27 million (Sales numbers based on game availability between July 21, 2017 – September 30, 2020)
10 - New Super Mario Bros. U Deluxe – 8.32 million (Sales numbers based on game availability between January 11, 2019 – September 30, 2020)
11 - Luigi’s Mansion 3 – 7.83 million (Sales numbers based on game availability between October 31, 2019 – September 31, 2020)
12 - Super Mario Maker 2 – 5.89 million (Sales numbers based on game availability between June 28, 2019 – June 30, 2020)
13 - Ring Fit Adventure – 5.84 million (Sales numbers based on game availability between October 18, 2019 – September 30, 2020)
14 - Super Mario 3D All-Stars – 5.21 million (Sales numbers based on game availability between September 18, 2020 – September 30, 2020)
15 - The Legend of Zelda: Link’s Awakening – 4.57 million (Sales numbers based on game availability between September 20, 2019 – June 30, 2020)
16 - 1-2 Switch – 3.31 million (Sales numbers based on game availability between March 3, 2017 – June 30, 2020)
17 - Mario Tennis Aces – 3.29 million (Sales numbers based on game availability between June 22, 2018 – June 30, 2020)
18 - Kirby Star Allies – 3.15 million (Sales numbers based on game availability between March 16, 2018 – June 30, 2020)
19 - Fire Emblem: Three Houses – 3.02 million (Sales numbers based on game availability between July 26, 2019 – June 30, 2020
20 - Donkey Kong Country: Tropical Freeze – 2.93 million (Sales numbers based on game availability between May 4, 2018 –June 30, 2020)
21 - Paper Mario: The Origami King – 2.82 million (Sales numbers based on game availability between July 17, 2020 – September 30, 2020)
22 - ARMS – 2.47 million (Sales numbers based on game availability between June 16, 2017 – June 30, 2020)
23 - Yoshi’s Crafted World – 2.09 million (Sales numbers based on game availability between March 29, 2019 – June 30, 2020)
24 - Xenoblade Chronicles 2 – 2.05 million (Sales numbers based on game availability between December 1, 2017 – June 30, 2020)
25 - Clubhouse Games: 51 Worldwide Classics – 1.81 million (Sales numbers based on game availability between June 5, 2020 – September 30, 2020)
26 - Pokkén Tournament DX – 1.80 million (Sales numbers based on game availability between September 22, 2017 – June 30, 2020)
27 - Octopath Traveler (Outside of Japan) – 1.68 million excluding Japanese sales (Sales numbers based on game availability between July 13, 2018 – June 30, 2020)
28 - Captain Toad: Treasure Tracker – 1.58 million (Sales numbers based on game availability between July 13, 2018 – June 30, 2020)
29 - Pokémon Mystery Dungeon: Rescue Team DX – 1.43 million (Sales numbers based on game availability between March 6, 2020 – June 30, 2020)
30 - Xenoblade Chronicles: Definitive Edition – 1.40 million (Sales numbers based on game availability between May 29, 2020 – September 30, 2020)
31 - Nintendo Labo – Toy-Con 01: Variety Kit – 1.37 million (Sales numbers based on game availability between April 20, 2018 – June 30, 2020)
32 - ASTRAL CHAIN – 1.14 million (Sales numbers based on game availability between August 30, 2019 – June 30, 2020)
33 - MARVEL ULTIMATE ALLIANCE 3: The Black Order – 1.13 million (Sales numbers based on game availability between July 19, 2017 – June 30, 2020)
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Old 19-04-21, 15:43   #668
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Xenoblade 2 over the two million, party time!
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Old 04-05-21, 22:03   #669
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Interesting Nintendo news as part of the Apple/Epic Trial

https://www.ign.com/articles/nintend...ource=facebook
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Old 05-05-21, 08:45   #670
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It should be common practice to not work with violent and organised criminal groups; a policy needn't be necessary. Still, having a policy is better than having it happen.
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