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#1 |
Hobbyist
Join Date: Jan 2019
Location: Portugal
Posts: 9
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So, I'm making a Peru themed level and it has been going pretty smoothly for the most part, except when I noticed one thing.
You see, I'm using a Spike Wall trap that is on the MOVING_BLADE slot, it works just as intended, I made all of the triggers except for the PlayAudio one a one-shot trigger so it only activates once. It stops after a certain period of time passed, except that when I save the game and reload the save file, I noticed that the trap's position resets, and there's no way for me to reactivate it, which means that the game for some reason doesn't save the position of the trap, I need help in how I can fix this and how I can make the game save the position of the trap. Thank you to anyone who knows how to fix this. Video of it happening along with screenshots of the triggers I've placed in the room: https://imgur.com/a/FJS7uim Last edited by MilesTails2244; 19-03-23 at 02:31. |
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#2 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,787
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Hello!
Try to activate an A60 trigger for the trap, before the first movement of the trap. |
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#3 |
Hobbyist
Join Date: Jan 2019
Location: Portugal
Posts: 9
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