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Old 19-03-23, 02:27   #1
MilesTails2244
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Join Date: Jan 2019
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Exclamation Need Help: Spike Wall trap position restarting after reloading saved game

So, I'm making a Peru themed level and it has been going pretty smoothly for the most part, except when I noticed one thing.

You see, I'm using a Spike Wall trap that is on the MOVING_BLADE slot, it works just as intended, I made all of the triggers except for the PlayAudio one a one-shot trigger so it only activates once. It stops after a certain period of time passed, except that when I save the game and reload the save file, I noticed that the trap's position resets, and there's no way for me to reactivate it, which means that the game for some reason doesn't save the position of the trap, I need help in how I can fix this and how I can make the game save the position of the trap. Thank you to anyone who knows how to fix this.

Video of it happening along with screenshots of the triggers I've placed in the room: https://imgur.com/a/FJS7uim

Last edited by MilesTails2244; 19-03-23 at 02:31.
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Old 20-03-23, 08:31   #2
AkyV
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Hello!

Try to activate an A60 trigger for the trap, before the first movement of the trap.
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Old 21-03-23, 02:40   #3
MilesTails2244
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Quote:
Originally Posted by AkyV View Post
Hello!

Try to activate an A60 trigger for the trap, before the first movement of the trap.
Hey! I just tried out the A60 trigger and it worked beautifully! Thank you so much for the help!
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