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#261 |
Archaeologist
Join Date: Apr 2006
Location: NW London
Posts: 2,112
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Yes that's a tricky area for no damage, particularly if going for secrets as well.
Its not really a spoiler but at one point you're deliberately dropped back into the water and I can't even guess the number of times I've had LC hit immediately by a poison dart on both no medipack and no scratch runs, forcing a restart. That's on PC and using saves so doing a whole level without medipacks or saving = tough challenge. Then even when you've completed that area that's likely only a third of the level done. Good luck. |
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#262 | |
Archaeologist
Join Date: Mar 2006
Location: The Netherlands
Posts: 2,160
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As for secrets in TRIII, even in the first two levels I never found all of them. I’m still looking though. I won’t look anything up nowadays, but when I was little I wasn’t so strict (although I tried to be) and even before that I watched as my father played through some of the levels. That’s how I got in to Tomb Raider (II) at the age of six. Anyway, what I wanted to say is, my knowledge of the game is still surprisingly spotty, and I’m not even certain why I know some of the things that I do. That must be how a palimpsest must feel.
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#263 |
Archaeologist
Join Date: Mar 2006
Location: The Netherlands
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After three days’ practice I can get to that point fairly consistently, but I haven’t figured out yet how to drop down safely. Based on what you said, I’m guessing that it’s a chancy affair.
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#264 |
Archaeologist
Join Date: Apr 2006
Location: NW London
Posts: 2,112
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Hang from the edge and then pull LC up again.
Just hanging from an edge provokes enemies to attack in all sorts of place throughout the old TRs. It is more dangerous when they can shoot LC at range so you have to guess the right time to pull her back up. See 3hrs 10mins 40secs in this YT video (contains secrets spoilers):- https://www.youtube.com/watch?v=Roi2UelYGsU instead of dropping back to the floor where she draws the pistols stay in the passageway, hang from the edge and pull LC back up quickly and then draw. Try to lock on to Skater Kid when he's skating away from her position. Hanging over a long drop in any of the old TRs enemies will attack her shadow on the floor. That can actually be a no scratch problem in some places like the drop into the wolf infested room in Tomb Of Qualopec. There's no angle to shoot down and as you have to hang drop to avoid damage and the moment the LC's shadow appears on the floor the wolves head straight for it making it very difficult to deal with them unscathed. Last edited by fallenangle; 22-04-23 at 01:31. |
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#265 |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 6,540
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Happy Anniversary Tomb Raider.
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#266 |
Archaeologist
Join Date: Mar 2006
Location: The Netherlands
Posts: 2,160
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Today I finally made it through Temple Ruins without saves
![]() --- I had an epiphany while writing this and had to go back to check something! ![]() At least four out of five runs ended, I'd wager, by falling onto that poison dart. Now that I have found a sure way to deal with it, my chances for a no-medipack, no-saves play-through of Temple Ruins are looking a lot better :3 It was bad before. The few times I was lucky enough to avoid that poison dart, I would most probably die in the spiked wall room with the Ganesha key or after that to the spiked ceiling near the end of the level. The one time I survived all that, I still died to spikes and an unexpected current. I kept making the same mistakes later in the level, because I couldn't practice those parts without saving. At first I would reload as soon as the poison dart hit. It took many tries before I decided that most failed attempts could still serve as practice runs. And today I even made a save for that purpose. To be able to practice the spiked ceiling room with the key more often than once every half hour or so. First I overcame the treacherous snake platform, then I learned how to consistently outrun the boulders and some of the moving spikes. There are things I still cannot do without fail, but now that I can safely avoid that poison dart, things are looking bright again. Tomorrow I will continue with good hopes of making it through ![]()
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#267 |
Archaeologist
Join Date: Mar 2006
Location: The Netherlands
Posts: 2,160
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I finally did it!
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#268 |
Archaeologist
Join Date: Apr 2006
Location: NW London
Posts: 2,112
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Well done; it is always satisfying when you finish a TR area or level successfully.
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#269 | ||
Archaeologist
Join Date: Mar 2006
Location: The Netherlands
Posts: 2,160
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#270 |
Archaeologist
Join Date: Apr 2006
Location: NW London
Posts: 2,112
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You'll have to remind me - which lever?
I'm guessing you mean after the block moving puzzle instead of going down the slope chased by the boulders you actually go back the way you came. You can then drop down into the water and avoid the darts just as you did on the swim into that area. That is indeed a solution and, if I recall correctly, you don't miss any pickups. The only problem I have with that is you've usually blocked the way back getting to the lever. So you're going to have to do even more block pulling and pushing but it does avoid the problem mentioned. |
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