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#11 |
Explorer
Join Date: May 2020
Posts: 563
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Great to see the tomb5 project made public and thank you Woops and the team for your hard work. Just a couple of questions, are the moon and stars textures something you've found hidden in the game files or is it something different? I do think this change makes the Ireland levels look even more beautiful.
Is it possible to tackle the issue of images getting stretched when playing TRC in widescreen? Afaik this affects the following; startup trademark screen, main menu logo, loading screens, pause/inventory background image (when playing in 16 bit output resolution), and special features images. Anyway, this project is awesome and a good excuse to replay TRC! |
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#12 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 905
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I literally woke up to a notification on my phone from github saying that this project made a release. What a great way to start a day!
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#13 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,054
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#14 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,776
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This is so amazing! Thank you so much!
![]() I just replayed TR5 last week, but I guess I will have to replay it again now. ![]() I just have a semi-off-topic question: I see so many different patches and fixes for other TR games, but never anything for TR4. I know that the entire TRLE world is basically built on TR4 with things like TRNG and FLEP, but is there any chance of similar fixes like this being worked on for the actual TR4 game? (Such as improved draw distance, crawlspace roll and flip, Lara's braid collision etc.) (Maybe it exists and I'm just living under a rock...) Last edited by .snake.; 11-11-21 at 12:27. |
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#15 |
Hobbyist
Join Date: Apr 2018
Posts: 33
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Tr5 looks so perfect now... I cannot wait to test it. Thank you for giving this game the attention it deserves!
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#16 |
Student
Join Date: Aug 2021
Posts: 136
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I’m honestly amazed by all of this. Seriously, this is such an amazing project. Thank you to everyone involved for all of your hard work. This really helps Chronicles feel like a more polished and complete game on PC
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#17 |
Legend
Join Date: Mar 2008
Location: UTOPIA ( ͡° ͜ʖ ͡° )
Posts: 33,647
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I'm in love
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You'll never get away; I'm HOT on your trail |
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#18 | |||||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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Thank you so so much for your words everyone
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![]() Original PC moon: ![]() And, a lot of platform fixes are planned, they just take a lot of time ![]() Quote:
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I like cats |
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#19 | |
Professor
Join Date: Jul 2012
Posts: 4,268
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#20 | |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,776
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![]() ![]() No matter, thank you for working on TR5 like this, and even saying you are working on fixing the travesty that is Red Alert! Also, I found this screenshot of yours in another thread and just had to post it here for any who have not seen this. I personally didn't even know the underwater level was supposed to look this beautiful. ![]() |
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