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Old 16-11-21, 16:50   #51
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That one is a completely deleted cutscene, that room is in the long cutscene between Escape with the Iris and Red Alert the different with this one is that the trigger for it exists, it's just broken. (TRLE terms: they put a heavy trigger instead of a normal one )
OMG that's awesome!!!

So you're telling me that there will finally be a purpose for the bottle of chloroform we get to pick up in the elevator shaft before getting to this guy standing by the two elevators? I was always upset we could never take this guy out even though the level builder gave us the materials to do so.
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Old 16-11-21, 16:52   #52
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Hey Troye, did you see my message from earlier? Iím not sure if you missed the messages on that page but I just had a small question
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Old 16-11-21, 17:29   #53
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OMG that's awesome!!!

So you're telling me that there will finally be a purpose for the bottle of chloroform we get to pick up in the elevator shaft before getting to this guy standing by the two elevators? I was always upset we could never take this guy out even though the level builder gave us the materials to do so.
That part is after this one

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Hey Troye, did you see my message from earlier? Iím not sure if you missed the messages on that page but I just had a small question
oh I'm sorry! I did indeed miss that page.
Dreamcast shadows are planned, but won't be for a while they're very complex to add and for that reason, they're not very high priority

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Hey Troye, just thought I'd mention I added a link to the project to PCGamingWiki so even more people can find it.

Been doing this a lot with the projects in the AOD section recently and wanted to make sure this gets even more exposure. (Also, hope you don't mind me using your description haha!)
That's awesome! thank you

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Congratulations on achieving such an amazing project. TRC was long overdue for some serious fixing and it's great to see how far you've all gotten. Thank you to everyone who allowed this project to happen. Fantastic work!
Thank you so much
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Old 16-11-21, 17:47   #54
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Oh nice update, thank you.

DC shadows would be so amazing, but I understand this is so much work.

My dream is so every classic TR could have such fantastic patch.
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Old 16-11-21, 17:50   #55
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I'm shook. Even Stella's walkthrough noted that the chloroform is unusable on the elevator guard so it's quite surreal to see this fixed
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Old 16-11-21, 18:06   #56
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oh I'm sorry! I did indeed miss that page.
Dreamcast shadows are planned, but won't be for a while they're very complex to add and for that reason, they're not very high priority
Hey itís alright haha thanks for answering, thatís amazing to hear! And yeah I can imagine itís really complicated to implement so it would be incredible to see it actually done. Keep up the great work
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Old 16-11-21, 18:13   #57
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Requests for "dreamcast shadows" were quite persistent in TRLE community and became kind of in-house joke, along with "enemies with joints". If it was possible that easy, it would have been implemented long ago.
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Old 16-11-21, 18:20   #58
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Thank you for your kind words everyone

It's been decided that customizing fixes/features would best be done in-game, rather than in the setup window, so I will show you a little something I'm working on



both of these work perfectly
(We will have explanations for what each option does in next release )

So, I want to ask, what else would you like to see toggleable?
Planned stuff are:
-shadow modes, original, circle, and PSX like
-the PSX skies (if anyone prefers the original skies in some levels, since not all of them looked bad )
-cheats, these include in-game all weps/items etc. cheats, and cutscene skipper, dozy, and the like (feel free to give us cheat ideas, and we'll look into them )
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Old 16-11-21, 19:08   #59
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Originally Posted by Lwmte View Post
Requests for "dreamcast shadows" were quite persistent in TRLE community and became kind of in-house joke, along with "enemies with joints". If it was possible that easy, it would have been implemented long ago.
Wow I didnít realise it was such a common request in the TRLE community lol Iím definitely aware that if it was easy it wouldíve been done a long time ago. I just thought there might have been some advancements recently, after seeing all of the groundbreaking new features in this tomb5 project

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Thank you for your kind words everyone

It's been decided that customizing fixes/features would best be done in-game, rather than in the setup window, so I will show you a little something I'm working on



both of these work perfectly
(We will have explanations for what each option does in next release )

So, I want to ask, what else would you like to see toggleable?
Planned stuff are:
-shadow modes, original, circle, and PSX like
-the PSX skies (if anyone prefers the original skies in some levels, since not all of them looked bad )
-cheats, these include in-game all weps/items etc. cheats, and cutscene skipper, dozy, and the like (feel free to give us cheat ideas, and we'll look into them )
Iím amazed again by all of this. Having in game toggles would be incredible. I personally like all of those listed so far. Maybe there could be another toggle for the camera styles?
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Old 16-11-21, 20:41   #60
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can we have a toggle for Lara's outfits?
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