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#161 | |
Explorer
Join Date: May 2020
Posts: 563
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BTW if anyone is interested, I was inspired by mizuno_suisei and decided to correct the "Separate" word for The Times Exclusive bonus level. Grab the file here. Last edited by ATombRaiderFan; 17-05-22 at 07:02. |
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#162 | |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,712
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Here is the direct link to the relevant section. In theory it should work. In practice I have no idea. According to this page, the original scripts did have an UVRotate command of 8 for that level. Maybe just lowering it would be enough? (faces are much bigger on room geo than on the waterfall object, so the speed has to go faster, that might be the reason). |
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#163 |
Explorer
Join Date: May 2020
Posts: 563
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Ah, I stand corrected, thank you for explaining @Joey79100. In the video below, the UVrotate value is changed to 4, in vanilla it's 8.
I've made the change to mizuno_suisei's script file. These are the changes in full for both Script and English DAT files: -SEPARATE, the correct spelling (mizuno_suisei) -Added Golden Skull text value to, Race to the Iris (mizuno_suisei) -Flat waterfall animation slowed down, Angkor Wat (ATombRaiderFan) Update: Removed download link because the modified DAT files prevented Fmv03 from playing. Update 2: Separate thread created Last edited by ATombRaiderFan; 27-06-23 at 15:29. |
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#164 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,775
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This is such a cool change! Thank you ATombRaiderFan!
![]() I'm just trying to think now, is Angkor Wat the only level in TR4 with waterfalls like these, which are part of the room geometry as opposed to objects? The waterfalls in Temple of Poseidon are objects. I'm not sure though about the light beams from Inside the Great Pyramid and Temple of Horus - those are also the same waterfall effect, but not sure if they're objects or room geometry. The reason I wonder is it would be interesting to see if anything else is running at the wrong speed because of a too high UVrotate value. ![]() |
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#165 |
Hobbyist
Join Date: Aug 2008
Posts: 5
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Been getting back into the TR series lately, so it's nice to see this project has added some neat features and Qol additions. Though I seem to be having some issues that I've been trying to figure out.
I seem to be unable to alt+TAB out while the game is running, which isn't really the end of the world, just a minor issue due to having made it a habit of switching between the game and a guide on firefox. The other issue I've noticed is something I'm not sure is due to the the Tomb4 Project .exe or just due to my own stupidity. The game seems to shut down just fine from what I can tell, using either the exit option in the main menu or the alt+F4 method, but according to my Reliability Monitor tomb4.exe seems to crash every time at some point during shutdown. Not really sure what the problem is, just a bit worried since I haven't seen any of the previous titles exhibit this behavior... I'm using the GOG version of TR4 if that helps narrow it down. Last edited by Gerald Ulysius; 21-05-22 at 20:45. |
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#166 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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Hello, I've been very very very busy recently, sorry for the lack of updates here
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I like cats |
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#167 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,875
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#168 | |
Hobbyist
Join Date: Aug 2008
Posts: 5
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#169 | |
Inactive
Join Date: Sep 2014
Posts: 3,594
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![]() i hate to ask but will you also fix that controller glitch? it's pretty egregious |
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#170 |
Explorer
Join Date: Oct 2011
Posts: 736
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@Woops
I guess I'll send a bit of late feedback. That update you sent me hasn't given me a single crash on exit since testing, or at least given me any messages on exit. Last edited by Kirishima; 24-05-22 at 18:57. |
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