Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Series > The Last Revelation

Reply
 
Thread Tools
Old 28-04-23, 21:01   #301
Teeth
Archaeologist
 
Teeth's Avatar
 
Join Date: Dec 2006
Location: South West, UK
Posts: 2,074
Default

Quote:
Originally Posted by Mokono View Post
As someone who has never used dgVoodoo2 before (if memory serves me correctly), and considering i've been able to play the classics with both the fixes from the Multi Patch and the community open source modified engines without problems, may i know whether i should bother with it? After all, reading several posts here gives me the impression that it breaks things more than it fixes them.
I only use it to play in 3840x2160 - these games will crash if you attempt to run them in 4K without dgVoodoo
Teeth is offline   Reply With Quote
Old 28-04-23, 22:58   #302
Wronschien
Hobbyist
 
Join Date: Mar 2022
Posts: 37
Default

Quote:
Originally Posted by Mokono View Post
As someone who has never used dgVoodoo2 before (if memory serves me correctly), and considering i've been able to play the classics with both the fixes from the Multi Patch and the community open source modified engines without problems, may i know whether i should bother with it? After all, reading several posts here gives me the impression that it breaks things more than it fixes them.
I use it to fake fullscreen and allow alt-tab without crashing (my video card is a bit touchy about that on some old games) and I noticed intro videos of tomb5 don't always play without it.
Wronschien is offline   Reply With Quote
Old 04-05-23, 11:21   #303
CheshireBitch
Archaeologist
 
CheshireBitch's Avatar
 
Join Date: Jan 2012
Posts: 2,147
Default

I had a game breaking bug in « city of the dead », I used the lever before pushing the body away from the trapdoor.
After that the trapdoor stayed close so I went back to the lever and it was unusable. Lara Croft just won’t use it no matter how many time I tried thé action button and reload the game.
I don’t know if it’s linked to the new exe or not !

Also since I’m in Cairo, Lara won’t perform the pick up animation inside crawlspaces. The pickup does end up in inventory but Lara is just frozen for a few seconds instead of performing the animation. (This one is not a big deal but still)

In the Citadel the rope in the beginning doesn’t burn all the way, just half way.

That’s what I noticed so far, other than that I love it !
CheshireBitch is offline   Reply With Quote
Old 05-05-23, 14:18   #304
Woops
Archaeologist
 
Woops's Avatar
 
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
Talking V2.2.0

Hi everyone
tomb4 v2.2.0 is out now!

Full changelog here

Remember to read the usage guide for help with installing, if you still have encounter difficulties after reading feel free to ask!

This release brings some QoL bug fixes, both original and tomb4 bugs, including the bug that caused random fires to appear on the screen, and issues with switch interaction, and so on.

on a more exciting note, The times level support is finally here! Picture attached.

You may also notice the bars look bigger than usual, that's because a new option to scale bars has been added to the options menu! the size shown in the picture is the biggest possible size.

Note on the times level: since it is a free public level (kinda like a TRLE!), the entire folder containing the level is included with this release, this is because, most resources I found online to download the times level only provide the original setup installer, which is extremely old, invasive, and incompatible with a lot of modern machines, so to run gold, simply download the archive and run the executable inside.

Grab it here!!

As always, enjoy, and all feedback is welcome!
Attached Thumbnails
Click image for larger version

Name:	times.png
Views:	85
Size:	1.40 MB
ID:	103  
__________________
I like cats
Woops is offline   Reply With Quote
Old 05-05-23, 14:22   #305
UroshUchiha
Explorer
 
UroshUchiha's Avatar
 
Join Date: Jul 2018
Location: Serbia
Posts: 905
Default

Thank you for providing The Times archive! I recently wanted to install it but realized that my modern OS can't even use that installer no matter what compatibility I set up. So I had to use a virtual machine for Windows XP to install it and extract the needed files.
UroshUchiha is offline   Reply With Quote
Old 05-05-23, 14:36   #306
legluondunet
Hobbyist
 
legluondunet's Avatar
 
Join Date: Dec 2017
Posts: 63
Default

"on a more exciting note, The times level support is finally here!"

Yes!!!!! Such a good news!
__________________
Playing Tomb Raider on Linux
legluondunet is offline   Reply With Quote
Old 05-05-23, 15:57   #307
legluondunet
Hobbyist
 
legluondunet's Avatar
 
Join Date: Dec 2017
Posts: 63
Default

"The times level" tests report:

"Tomb4.exe" from Github "The times level" archive are not the same version as the "tomb4.exe" archive. One has a compiled date at 9h03 and the second at 9h04.
The one compiled at 9h04 crashes with DgVoodo but not the one provided in "Times" archive.
So I will use the one from Times archive.

One more thing: I have a message error at launch: "failed to load Bink, disabling FMV", click "OK" and the game start.
If I put "binkw32.dll" file from my TR4TLR install in "The times level" folder install, the message error no more appearing.
I don't think it's a necessary DLL for the "Times level" and after verifying, this file is not provided by the original program.
__________________
Playing Tomb Raider on Linux

Last edited by legluondunet; 05-05-23 at 16:37.
legluondunet is offline   Reply With Quote
Old 05-05-23, 17:24   #308
Woops
Archaeologist
 
Woops's Avatar
 
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
Default

Quote:
Originally Posted by legluondunet View Post
"The times level" tests report:

"Tomb4.exe" from Github "The times level" archive are not the same version as the "tomb4.exe" archive. One has a compiled date at 9h03 and the second at 9h04.
The one compiled at 9h04 crashes with DgVoodo but not the one provided in "Times" archive.
So I will use the one from Times archive.

One more thing: I have a message error at launch: "failed to load Bink, disabling FMV", click "OK" and the game start.
If I put "binkw32.dll" file from my TR4TLR install in "The times level" folder install, the message error no more appearing.
I don't think it's a necessary DLL for the "Times level" and after verifying, this file is not provided by the original program.
the compile time is different because they're different exes, if that wasn't clear enough.
don't mix and match exes or you will run into bugs. And I cannot help you then.
That message is harmless, I always have FMVs disabled so I forgot to remove it from the times exe, will fix that. Thanks!
__________________
I like cats
Woops is offline   Reply With Quote
Old 05-05-23, 19:38   #309
SLAYER
Archaeologist
 
SLAYER's Avatar
 
Join Date: Jun 2006
Location: Jordan
Posts: 2,280
Default

Congrats on the release and the times level support!

Would be interesting to know what was causing the random fire effects on screen.
__________________
Right now, I'm losing patience
SLAYER is online now   Reply With Quote
Old 05-05-23, 19:45   #310
tlr online
Administrator
 
tlr online's Avatar
 
Join Date: Jun 2000
Posts: 60,993
Thumbs up

Good work Woops.
tlr online is online now   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 12:52.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.