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#301 | |
Archaeologist
Join Date: Dec 2006
Location: South West, UK
Posts: 2,074
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#302 | |
Hobbyist
Join Date: Mar 2022
Posts: 37
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#303 |
Archaeologist
Join Date: Jan 2012
Posts: 2,147
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I had a game breaking bug in « city of the dead », I used the lever before pushing the body away from the trapdoor.
After that the trapdoor stayed close so I went back to the lever and it was unusable. Lara Croft just won’t use it no matter how many time I tried thé action button and reload the game. I don’t know if it’s linked to the new exe or not ! Also since I’m in Cairo, Lara won’t perform the pick up animation inside crawlspaces. The pickup does end up in inventory but Lara is just frozen for a few seconds instead of performing the animation. (This one is not a big deal but still) In the Citadel the rope in the beginning doesn’t burn all the way, just half way. That’s what I noticed so far, other than that I love it ! |
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#304 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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Hi everyone
![]() tomb4 v2.2.0 is out now! Full changelog here Remember to read the usage guide for help with installing, if you still have encounter difficulties after reading feel free to ask! This release brings some QoL bug fixes, both original and tomb4 bugs, including the bug that caused random fires to appear on the screen, and issues with switch interaction, and so on. on a more exciting note, The times level support is finally here! Picture attached. You may also notice the bars look bigger than usual, that's because a new option to scale bars has been added to the options menu! the size shown in the picture is the biggest possible size. Note on the times level: since it is a free public level (kinda like a TRLE!), the entire folder containing the level is included with this release, this is because, most resources I found online to download the times level only provide the original setup installer, which is extremely old, invasive, and incompatible with a lot of modern machines, so to run gold, simply download the archive and run the executable inside. Grab it here!! As always, enjoy, and all feedback is welcome!
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I like cats |
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#305 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 905
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Thank you for providing The Times archive! I recently wanted to install it but realized that my modern OS can't even use that installer no matter what compatibility I set up. So I had to use a virtual machine for Windows XP to install it and extract the needed files.
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#306 |
Hobbyist
Join Date: Dec 2017
Posts: 63
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"on a more exciting note, The times level support is finally here!"
Yes!!!!! Such a good news!
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Playing Tomb Raider on Linux |
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#307 |
Hobbyist
Join Date: Dec 2017
Posts: 63
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"The times level" tests report:
"Tomb4.exe" from Github "The times level" archive are not the same version as the "tomb4.exe" archive. One has a compiled date at 9h03 and the second at 9h04. The one compiled at 9h04 crashes with DgVoodo but not the one provided in "Times" archive. So I will use the one from Times archive. One more thing: I have a message error at launch: "failed to load Bink, disabling FMV", click "OK" and the game start. If I put "binkw32.dll" file from my TR4TLR install in "The times level" folder install, the message error no more appearing. I don't think it's a necessary DLL for the "Times level" and after verifying, this file is not provided by the original program.
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Playing Tomb Raider on Linux Last edited by legluondunet; 05-05-23 at 16:37. |
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#308 | |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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don't mix and match exes or you will run into bugs. And I cannot help you then. That message is harmless, I always have FMVs disabled so I forgot to remove it from the times exe, will fix that. Thanks!
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I like cats |
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#309 |
Archaeologist
Join Date: Jun 2006
Location: Jordan
Posts: 2,280
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Congrats on the release and the times level support!
Would be interesting to know what was causing the random fire effects on screen.
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Right now, I'm losing patience |
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#310 |
Administrator
Join Date: Jun 2000
Posts: 60,993
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Good work Woops.
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