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#91 | |
Relic Hunter
Join Date: Sep 2017
Location: France
Posts: 5,143
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It's not an actress who have written a book it was Meagan Marie the actual senior community manager at Crystal. I don't know If it's true but I've heard only rumors.
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Patience is a virtue (even If it's hard) |
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#92 | |
Tomb Raider
Join Date: May 2009
Posts: 24,236
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I think it was the transition from Eidos to Sci that was the real turning point with all of this- When Sci acquired Eidos in 2005 Legend became very successful and AOD wasn't. It just made financial sense, for a newly acquired company, to stick with the financial success studio. I do think it had a negative impact on TRU and was the wrong decision though, but I guess they learned that the hard way considering Sci was bought out by SE just after 2008 lasting only three years. Personally, I think they could have had two studios working on TR. Core with more traditional style games and Crystal with modernised ones. Had that situation happened today, I guarantee that both studios would have been kept on in dual roles to make as much money as possible. But, gaming today is much more broad than it was in 2005, it's more lucrative, more collaborative and less niche than it was in 2005. It's a shame really, but it's all history at this point.
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... in my opinion. Last edited by jajay119; 14-12-22 at 09:25. |
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#93 |
Tomb Raider
Join Date: Dec 2005
Location: New York City Gender: Male
Posts: 10,855
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Wow that makes sense why Anniversary was so well polished and Underworld really suffered. It could've been great, but the level design was already simplistic. It need A LOT more time probably. But maybe most of it was just engine complications.
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LAU and Order |
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#94 |
Archaeologist
Join Date: Jan 2012
Posts: 2,169
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That's news to me, what's the name of the book?
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#95 |
Archaeologist
Join Date: Oct 2011
Location: Lost Library
Posts: 2,050
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They're talking about that 20th Anniversary Book, which was written by Maegan (not a Voice Actress)
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#96 |
Archaeologist
Join Date: Jan 2012
Posts: 2,169
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#97 | |
Explorer
Join Date: Jan 2021
Posts: 813
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We'll probably never know exactly what went down but Crystal basically lied about the development of this game for a long time by claiming they were developing it at the same time and had no about Core's version or whatever, that stuff is complete BS. |
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#98 | |
Archaeologist
Join Date: Jan 2012
Posts: 2,169
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#99 | ||
Archaeologist
Join Date: Mar 2019
Posts: 1,789
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When Crystal showed their pitch to Eidos/SCI(Which was just a prototype in Legend engine) Core already was well ahead of them in development. Unless this articles turn out to be lies. https://arstechnica.com/gaming/2015/...f-core-design/ https://www.eurogamer.net/20-years-o...who-were-there Quote:
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#100 |
Archaeologist
Join Date: Jan 2012
Posts: 2,169
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@dg1995: Oh okay, I tend to forget about the chronology in this story, it's all a mess...
What they could have done is let Crystal create a PS/Xbox version of their own and let Core release the PSP one. But I guess it would have cost a lot more of money. |
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