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#51 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,818
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Finally got around to watching this. It was interesting listening to them all speak.
I thought Meagan's experiences with TR felt very honest and genuine and I'm glad she actually acknowledged the fact that classic Lara's bio involves the Himalayan plane crash at age 21, since few at Crystal ever seem to honor the original canon. I don't know much about Dallas, but I honestly wouldn't mind it if a Classic fan like Meagan was the lead on the project or perhaps more involved with executive decisions rather than just being a CM. What I found hilarious though (and this ties in with what people said above) is Jason Botta's commentary on their "crazy" ideas for Ascension. Lara battling demons, monsters, and supernatural entities was too "crazy" for TR they thought and would take the series away and turn it into something else. All this clearly shows that to this day this still don't have an inkling of what TR is. While I don't like all the ideas in Ascension, it certainly seems to have had more of an isolation and supernatural aspect than TR2013 did with its gaggle of characters and constant cutscenes and character dialogue. Ascension will always be Crystal's greatest missed opportunity. |
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#52 |
Relic Hunter
Join Date: Nov 2016
Posts: 5,910
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They can always still go back to it as a concept for a the next game or a new ip. Ascension wasn't originally an origin story.
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#53 | |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,818
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If the next game flops and TR needs to die and reboot again, I hope they go the survival horror route as their route of experimentation... rather than the save-my-lesbian-friend-and-the-entire-ship-crew experimentation they ended up going with for the franchise. |
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#54 | |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 6,545
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It isn't about the ability to do so. With TRLE anyone could. Any game now, is doing this. Using 3D inspired by Tomb Raider technology. The sarcastic remark is the full knowledge that they would ship that tech. That is sarcastic.
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Flames would not be eternal if they could dissolve. |
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#55 |
Archaeologist
Join Date: Jul 2021
Location: Greece
Posts: 1,009
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This was cool. I like this kind of format way more than just normal interviews.
Them talking about making Legend and about Lara's character and looks was pretty nostalgic, even though I've only played it once. I need to replay Legend and then play the rest of the LAU trilogy though, because looking at this the gameplay looks more fun than what we have right now... Maegan's description about how she felt about Lara's character is pretty much the same as the opinion of everyone who wants the old Lara back. It's pretty sad how during the LAU era they wanted to appease the fans, making sure they are happy with everything, gameplay, Lara's character and looks, but then went completely 180 on the reboot. They are wrong about saying that the reboot kept the heart of what Tomb Raider was, it's not. It's a completely different thing, Lara is a completely different person. It's so sad... Last edited by Xilurm; 29-11-22 at 14:47. |
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#56 |
Relic Hunter
Join Date: Jan 2009
Location: ฿-₳-฿-¥-⍸L-⌽-₦
Posts: 9,735
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It's funny because that documentary just proves that CD is a very competent studio filled with amazing talent, but it's the higher ups that make questionable decisions that aways backfire. I mean the bit about TRA says millions on the way they handled Lara and the gameplay in general. It's like they just skimmed through hand written notes and created the games.
"We started making TRA and then we realised how big TR1 was so we cut down the majority of areas"... I mean **** if you actually played the game and understood the source material you'd know that before signing up to remake the game. You can really tell why the only reason TR is such a mess of a franchise today is because CD have completely misunderstood Lara and TR since 2006.
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Persecution to all non Luds Gate believers may God's wrath fall upon you sinners |
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#57 | |
Tomb Raider
Join Date: Dec 2005
Location: New York City Gender: Male
Posts: 10,857
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But yes they have misunderstood the brand. They turned TR into a saturday morning cartoon series version of the disney movie. It's like going from Aladdin to the cartoon show. But it was at least fun. The LAU trilogy feels like a day at the waterpark. The vibe is so fun. The reboot is so boring and bland. They can really do something different now. I still didn't see the CD documentary. I think we need a new game announcement because I haven't been able to get into any of the behind the scenes stuff they've been putting out. I'm kind of sour to the brand or just completely bored with them. I hope they drop some teasers soon.
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LAU and Order |
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#58 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,712
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For me personally, TRA did an amazing job recreating TR1, and I'm glad it didn't turn out to be a 1on1 recreation.
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We found each other through brokenness and now look how strong we are |
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#59 | |
Tomb Raider
Join Date: May 2009
Posts: 24,237
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It was nice to hear them talk about how much they respected Core and were fans though as I think many people like to imply there was a lot of beef. It's also interesting to hear that Crystal offered Core their engine. I'm not going to lie, before Legend I do feel like it looked very janky... but I still think it could have served them well in AOD rather than having to redesign their own and waste time there. I did find a lot of the comments surrounding the reboot interesting to listen to. I found it funny that they decided to move away from the more fantastical elements of the early 2013 concepts as they didn't feel like it fit the series. Personally I think it would have fit very well and given one of the main complaints of the reboot era seems to have been boring and repetitive enemies with no variation and a lack of supernatural enemies, I don't know whether it was the best call. Obviously the reboot era has done well, but I don't think it needed to be an 'either/or' situation. I am disappointed they didn't talk more about Underworld, but given this was meant to be a celebration of CD I get why they didn't as it's arguably not a success story for them.
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... in my opinion. Last edited by jajay119; 30-11-22 at 14:54. |
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#60 | |||
Relic Hunter
Join Date: Jan 2009
Location: ฿-₳-฿-¥-⍸L-⌽-₦
Posts: 9,735
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If you don't have enough time to create what you set out to, it's better to wait for when you have time to spare or you make a smaller project. Hell you can even extent the deadline. And again: this is a remake. Since 1996 it has been proven to be possible to incorporate all gameplay elements TR1 has AND keep the length of the game intact. The source material was there since day one, it has never been a surprise how massive the game is. Being a good professional, regardless of area, includes knowing what you can and can't do with the deadline you have. If you don't have the time/team to make something, then just don't. Quote:
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I'm not saying TRA is hopeless or even a horrible remake. It's a decent game and there are a lot of improvements in some areas, but the thing is: plenty of other companies at the time (and most of all today) had already proven you can remake a game and improve on all aspects of it without taking away such massive amounts of content.
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Persecution to all non Luds Gate believers may God's wrath fall upon you sinners Last edited by VictorXD; 30-11-22 at 23:45. |
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