24-07-20, 11:47 | #1 |
Member
Joined: Oct 2013
Posts: 149
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Strpix
Hi everyone
Question: is it possible to export from STRPIX an object in .MQO format with the original textures to be opened on Metasquoia? Hello and thanks Franky |
24-07-20, 12:33 | #2 |
Moderator
Joined: Jul 2003
Posts: 33,359
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No idea actually.
I always edit the object while it is untextured in Meta. And then I fix the texturing once I import the edited object back into STRPix. At least when using MQO files you won't have to retexture the entire object from scratch, like when exporting to .dfx. (Thread moved to general TRLE section.) Last edited by Titak; 24-07-20 at 13:19. |
24-07-20, 14:44 | #3 | |
Member
Joined: Oct 2013
Posts: 149
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Quote:
Question: could you explain to me how to do it? |
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24-07-20, 15:16 | #4 |
Moderator
Joined: Jul 2003
Posts: 33,359
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I can't explain because I don't know how to do it. (if it is possible at all)
I never have textures on the object when editing it in Meta. The object is always white in Meta. |
24-07-20, 15:49 | #5 |
Golden
Joined: Apr 2013
Posts: 1,421
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You can’t edit textures in Metasequoia I think.
But if you export an object from Strpix as a .MQO file, edit the object in Metasequoia, then reimport it back into Stripix, you will not have to retexture the entire object, like you would do if used a .DXF file. |
24-07-20, 16:20 | #6 |
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Joined: Dec 2019
Posts: 213
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Dude, I've explained it to you in this post.
I'll explain in more detail then: You'll need Strpix, TextureAdd, Metasequoia. 1. Open Strpix and your .wad > export the mesh you want to the separate folder (not to mess anything up) in .mqo format. 2. Open TextureAdd > Open the corresponding .wad > select in the menu bar Edit > Texture Pieces > Export All. Save all the texture pieces in the same folder as your previously exported .mqo file. 3. Open Metasequoia > Open this .mqo file. It should appear textured. But remember that you can't edit textures or add new in Meta. This procedure is for convenience only. I hope it helps. Oh, and if you're gonna edit the mesh and re-import it back into the wad, in Meta choose Save As > ver. 2.2. Otherwise you'll run into an error (at least I did). Last edited by AshySlashy; 24-07-20 at 16:23. |
25-07-20, 08:23 | #7 | ||
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Joined: Oct 2013
Posts: 149
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Quote:
Quote:
in the meantime I have solved the problem, sorry for the inconvenience. Hi and thanks for replying Franky Last edited by Titak; 25-07-20 at 15:15. Reason: double post merged |
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