24-06-09, 16:41 | #15861 | |
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Joined: Jun 2007
Posts: 551
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24-06-09, 17:03 | #15862 | |
Inactive
Joined: Mar 2009
Posts: 1,180
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Do you mean the Renderlara? I'll see if I can dig it out |
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24-06-09, 17:08 | #15863 |
Member
Joined: Jun 2007
Posts: 551
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okay^^
if not maybe you can send it to me and i will see what i can do |
24-06-09, 17:32 | #15864 |
Inactive
Joined: Mar 2009
Posts: 1,180
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24-06-09, 18:00 | #15865 |
Member
Joined: May 2008
Posts: 4,803
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Last edited by ChingKong; 24-06-09 at 18:01. |
24-06-09, 18:03 | #15866 | |
XNALara Creator
Joined: Sep 2008
Posts: 1,347
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24-06-09, 18:05 | #15867 |
Member
Joined: Mar 2003
Posts: 19,852
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So where ever i move the Camera, the Model will still be stuck on the ground plane, like a Pencil Point and a Rubber Point that cannot come together.
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24-06-09, 18:14 | #15868 | |
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Joined: Jul 2008
Posts: 135
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I love to chat and I think it's fair to say the reason for my request! The model would be for my friend c o v i : he would make a mod for XNA Lara, but he would need the model Lara Jungle heavy without backpack. I hope that will come true: and you'd be the first to see it and especially to be thanked from me and c o v i! Sorry for my english... when I write a little more it's clear that my English is terrible |
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24-06-09, 18:15 | #15869 |
Member
Joined: Jun 2009
Posts: 3,786
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Now Wait a Minute! Wont you be able to make those legend mods posable then?
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24-06-09, 18:26 | #15870 | ||
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Posts: 1,180
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EDIT: Dusan, you know what would be soooo useful: An export function that exports models a .mesh.ascii format. It would cut out the middle man (Blender) completely, because we could load .obj models into XNALara, export them as .mesh.ascii straight away, and then use them immediately! I know you probably can't do bones, but that really doesn't matter, because we can add the non-boned models to a TRU Skeleton, and it would be WONDERFUL! Plus it would be great for all of the Blender haters (such as myself)! Please, please let this be possible! Last edited by carbint; 24-06-09 at 18:32. |
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