01-02-18, 21:08 | #1001 |
Member
Joined: Dec 2012
Posts: 27
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I'm having a problem like this while building the level. How can I solve this?
Last edited by AkyV; 05-02-18 at 00:28. Reason: Mod edit: oversized image (above 1024x768) is removed. |
02-02-18, 07:16 | #1002 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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Hi Send me your files
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02-02-18, 23:15 | #1003 |
Member
Joined: Sep 2017
Posts: 27
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The TR1 compiler will be there in the next update?
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03-02-18, 20:39 | #1004 |
Member
Joined: Oct 2017
Posts: 1,502
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when's copying and pasting geometry
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04-02-18, 14:36 | #1005 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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Hi guys
I'm working hard on making order in sound management and multiple versions support. I've also fix bugs. I hope to release at the end of the next week the next update 1.0.8 with also the bugfix of your recent reportings Copy&Paste could be in the following update, 1.0.9 |
04-02-18, 21:17 | #1006 |
Member
Joined: Apr 2014
Posts: 97
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So I downloaded this new editor, and I gotta say, this is really great work, good job
This is so much more intuitive than the old editor, I think I'm just gonna use this from now on, and I might actually want to finish a level for the first time ever, since I'm not fighting with the software I did find a small issue that I think I should report though. I can't get rain/snow to work. I set the proper room type, AND edited the script, AND made sure the ceiling had no texture, but no go. I think the problem might be the fact there is no toggle on the editor to set the room as "outside". In NGLE you gotta set the room as "outside" for it to work, and it works, but there's no such option on this editor, as far as I can see. I hope you can add that feature, I do love a good rainy level |
04-02-18, 21:29 | #1007 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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Thank you!
For making the rain/snow work you have to set two flags: Wind and Skybox. Then put also an empty room with transparent textures on top of the room where you want weather (I've read in the past about this, but didn't checked). And at the end you must set the correct script values. |
04-02-18, 21:59 | #1008 | |
Member
Joined: Apr 2014
Posts: 97
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Quote:
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05-02-18, 12:53 | #1009 |
Member
Joined: Apr 2012
Posts: 10,346
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Are moving-fixed cameras a thing? They were included in the classics but for some reason the feature was disabled with TRLE. (And yes, I know the behaviour can be reproduced with TRNG but it'd be easier if there was a camera that does the work for itself)
Last edited by SrDanielPonces; 05-02-18 at 13:19. |
06-02-18, 04:00 | #1010 |
Member
Joined: Apr 2010
Posts: 3,689
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out of curiosity, in the future will the wad tool be able to edit and create animations for movables similar to wadmerger?
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