14-01-20, 11:41 | #14091 | |
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Joined: Mar 2019
Posts: 687
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Documents\TRNG Documents\TRLE and with ng_center set the path to trle folder. normally it will work like this (trle need to be installed first) Last edited by TokyoSU; 14-01-20 at 11:43. |
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14-01-20, 12:07 | #14092 | |
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Joined: Nov 2007
Posts: 7,581
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I mean, as a last resort if I HAVE to re-install everything again, I may have to.. Gonna try a reinstall and hipefully it will fix the issue. Couldn't I simply make a new folder named TRNG and move it over to there.. hmm *dreads having to install all plugins and scripts and WADS again* EDIT2: How strange.. I could have sworn before this setup always used to fail using FLEP, but now it works perfectly. So now I have the patched exe and 2 separate folders. Fingers crossed no more issues from now on EDIT3: The Statistic crash still happens - even on a fresh install of trle/trng and using the default shipped levels (tutorial level etc) No plugins installed or ANY script changes whatsoever. Why does this **** always happen to me grrrrr This has never happened before to me.. ever and I've dabbled on and off NGLE for years now I ran NGDoctor on a few PRJ files and it came up with this: perhaps the issue? not sure.. ERROR: missing Extra NG Header in project file: "C:\Users\HP\Documents\trle\maps\Title\title.P RJ" I'm using Tomb Editor which AFAIK doesn't use the TOM files.. so I rebuilt all the levels using the old NGLE editor - and it made the new NG header. Did this for all levels so they all had the NG Header.. still crashes when opening Statistics on pause screen.. I have CRS enabled. Only thing I can think of is FLEP causing the issue somehow - but it worked before.. so why now?! I had the flare patch etc and statistic worked fine then.. AFAIK I haven't changed anything. I'll try replacing the old exe again and see if it works then. EDIT4: Can confirm replacing the patched exe with the original makes everything OK again - stats work fine. I wonder why FLEP is causing this issue.. I kinda need it for my levels. Guess I just need to do one tickbox at a time until I can figure out what the issue is there in FLEP. Reloaded FLEP and modified again. Copied into trle root folder and overwrote the exe. It all now works fine (for now at least) Jesus what a kerfuffle that was! But least I have FLEP running and stats screen working properly. Last edited by dcw123; 14-01-20 at 15:09. |
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14-01-20, 17:14 | #14093 | |
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Joined: Mar 2012
Posts: 3,739
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Quote:
And you probably had the Clear Background Patch in FLEP ticked. This patch is incompatible with TRNG since 1.2.2.7 I think, because TRNG implemented its own way (after the FLEP patch was added), and activating that patch is known for making the game crash. |
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14-01-20, 17:35 | #14094 | |
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Joined: Mar 2019
Posts: 687
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14-01-20, 17:45 | #14095 |
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Joined: Mar 2012
Posts: 3,739
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I'm not exactly sure what you're trying to say, but yes TRNG can replicate what FLEP offered before TRNG could do it. So not having that patch working anymore is not an issue.
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15-01-20, 03:17 | #14096 |
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Joined: Feb 2006
Posts: 3,429
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I am absolute scripting newbie If I want to trigger an event when a wraith dies (enemy killed global trigger I am guessing?) what would it look like?
Edit: Well, I guess since the wraith is not a traditional enemy it would not work. Even if you use the regular setup with a switch trigger, the event will happen as soon as soon the wraith is spawned, not when it is extinguished. Last edited by LaraCablara; 15-01-20 at 03:54. |
15-01-20, 18:45 | #14097 |
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Joined: Nov 2013
Posts: 256
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Is there no way to export more than 255 scripts from extraNG strings? There sure is allowed to add way more new strings but not able to export any more of it? please anyone?
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15-01-20, 19:28 | #14098 | |
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Joined: Dec 2011
Posts: 4,872
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Quoted from my text tutorial:
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15-01-20, 19:38 | #14099 |
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Joined: Nov 2013
Posts: 256
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Aw, that's great, thanks AkyV
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17-01-20, 14:43 | #14100 |
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Joined: Nov 2007
Posts: 7,581
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Not sure what I'm really doing LOL
Here is my script: GlobalTrigger= 9, IGNORE, GT_CONDITION_GROUP, IGNORE, 12, 10, 11 TriggerGroup= 10, $2000,48,$006B ; add Dual AutoPistols to inventory TriggerGroup= 12, $8000,252,$0002 ; condition that Lara has QuestItem1 in inventory TriggerGroup= 11, $2000,49,$004C ; remove QuestItem1 from inventory This was a workaround to fix the Duals not showing in the level itself as a pickup. Am using QuestItem1 (amulet of horus) as a fake gun item. As Lara picks it up - this adds the actual real guns into her inventory. However, the TG to remove the Amulet after doesn't seem to be working.. its still there as AmuletofHorus. Have I got the TG numbers in the wrong order or something? Last edited by dcw123; 17-01-20 at 15:01. |
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