Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Tomb Raider Next Generation

Reply
 
Thread Tools
Old 23-02-20, 18:57   #14151
TokyoSU
Member
 
TokyoSU's Avatar
 
Joined: Mar 2019
Posts: 687
Default

Quote:
Originally Posted by ANoDE View Post
Hey guys,

I saw a thread in the TR4 section where someone tried to use the remastered audio with the original TR4.

Since the unpached TR4 exe uses quite low-quality audio format, to me, that quite defies the point. But the question gave me an idea:

From what I know it supports FLAC / MP3 audio through bass. Now to my (probably stupid - please forgive my ignorance) question:
Could the TRNG executable suite be used with the original game's data files - only higher resolution audio files? Are the .dat files still compatible, or have they changed?

I've already tried to run the game using a custom setup, and although the game loads into the main menu - strings seem to be missing characters and the game does not start when selecting "new game" (instead the screen goes blank).
NGLE have a custom script generated and are incompatible with the TRLE exe, simply because TRNG use a extended value, example: if TRLE have 256 lign max, TRNG have 2048+, something like this. But TRNG move some ID to another ID, it cause this missing characters because TRNG have the correct ID and script code. you cant use TRNG script with TRLE, and TRLE cant support BASS, you will need to rewrite the entire sound system of TRLE to use these extension.
TokyoSU is offline   Reply With Quote
Old 23-02-20, 22:24   #14152
HaniHeger
Member
 
HaniHeger's Avatar
 
Joined: Sep 2018
Posts: 500
Default

Quote:
Originally Posted by Titak View Post
You can contact some people who you think could be good at testing and then, if you want, you can use the private beta test forum here.
PM either AkyV or me for the password. Password should only be given to the people who will test for you.
Yeah this forum would be nice! I just sended you the PM!


Edit: But wait, before I enter the forum, first I need to find beta testers?

Last edited by HaniHeger; 23-02-20 at 22:29.
HaniHeger is offline   Reply With Quote
Old 24-02-20, 05:36   #14153
ANoDE
Golden
 
ANoDE's Avatar
 
Joined: May 2005
Posts: 7,085
Default

Quote:
Originally Posted by TokyoSU View Post
NGLE have a custom script generated and are incompatible with the TRLE exe, simply because TRNG use a extended value, example: if TRLE have 256 lign max, TRNG have 2048+, something like this. But TRNG move some ID to another ID, it cause this missing characters because TRNG have the correct ID and script code. you cant use TRNG script with TRLE, and TRLE cant support BASS, you will need to rewrite the entire sound system of TRLE to use these extension.
Thanks for the explanation. I obviously assumed it would be easier.
ANoDE is offline   Reply With Quote
Old 24-02-20, 17:39   #14154
Titak
Moderator
 
Titak's Avatar
 
Joined: Jul 2003
Posts: 33,352
Default

Quote:
Originally Posted by HaniHeger View Post
Edit: But wait, before I enter the forum, first I need to find beta testers?
Yes. That would be wise.

Because it is not like we have a team of testers who regularly check that forum to see if there's anything that needs to be tested.
Titak is offline   Reply With Quote
Old 24-02-20, 22:45   #14155
HaniHeger
Member
 
HaniHeger's Avatar
 
Joined: Sep 2018
Posts: 500
Default

Quote:
Originally Posted by Titak View Post
Yes. That would be wise.

Because it is not like we have a team of testers who regularly check that forum to see if there's anything that needs to be tested.
Oh I see, though I don't know how I would get those testers,I don't know anyone lol, can I perhaps create an thread?
HaniHeger is offline   Reply With Quote
Old 26-02-20, 12:38   #14156
Titak
Moderator
 
Titak's Avatar
 
Joined: Jul 2003
Posts: 33,352
Default

Quote:
Originally Posted by HaniHeger View Post
Oh I see, though I don't know how I would get those testers,I don't know anyone lol, can I perhaps create an thread?
Sure, go ahead.
Titak is offline   Reply With Quote
Old 05-03-20, 12:39   #14157
TR-Freak
Unverified
 
TR-Freak's Avatar
 
Joined: Jan 2008
Posts: 5,140
Default

Is there a script command to disable Pushing Collision of objects?
I want to recreate the Ceiling Spike Wall which is currently in the Seth_Blade slot. but the collision of it pushes lara away from it which destroys the purpose of this object
TR-Freak is offline   Reply With Quote
Old 05-03-20, 13:12   #14158
LoreRaider
Member
 
LoreRaider's Avatar
 
Joined: Jul 2016
Posts: 1,900
Default

Not sure if it's what you're looking for, but that's one
Quote:
Customize= CUST_DISABLE_PUSH_AWAY_ANIMATION
LoreRaider is online now   Reply With Quote
Old 05-03-20, 13:21   #14159
TR-Freak
Unverified
 
TR-Freak's Avatar
 
Joined: Jan 2008
Posts: 5,140
Default

This only turns off Lara's "hurt" animation when she touches enemies for example
TR-Freak is offline   Reply With Quote
Old 05-03-20, 16:10   #14160
TokyoSU
Member
 
TokyoSU's Avatar
 
Joined: Mar 2019
Posts: 687
Default

Quote:
Originally Posted by TR-Freak View Post
This only turns off Lara's "hurt" animation when she touches enemies for example
have you tested to disable the collision in wadmerger/wadtool ?
TokyoSU is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 02:18.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.