30-07-15, 14:08 | #9101 |
Golden
Joined: Oct 2008
Posts: 5,095
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Does anyone understand this? I keep trying to update my TRNG and this keeps popping up.
If its referring to bookmarks, im not using any. -- Also while im here might aswell ask, Im having extremely weird problems going on with my editor. 1) If i make any room bigger than 5x5 (nothing else in it, no objects or textures) the editor crashes, even if its not connected to a room lara can get to. 2) I made a really basic wooden beam object thats literally 4 faces to it, it sits on the ceiling and takes up 1 square length, not very big, well whenever Lara sees this object in her view the editor crashes. No error just boom closed. 3) If i make a room bigger than 5x5 and it doesnt crash, i can't put any textures in it, the minute i texture the room with any texture, even if its just 1 square the level wont play. It does not do this on any other projects. Last edited by KurtisandLara; 30-07-15 at 14:28. |
01-08-15, 05:18 | #9102 |
Member
Joined: May 2015
Posts: 363
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Anyone can help me?
Hi, i'm creating a level of forest, so i have to create large spaces. i created a 15x14 space and separated it into two rooms (for the purpose of being able to use more lighting effects and concerned graphic) . After i separated it into two and have done all geometry, i left him with the white texture (provided by Beta Texture package) , so when I was testing it , it was all with a wood texture that i don't have in my TGA file and whatever i do he's still the same! Can anyone help me please?
(Maybe this image will help find the solution) |
01-08-15, 08:37 | #9103 |
Moderator
Joined: Jul 2003
Posts: 33,352
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This happens when you apply only one TGA texture in the level.
It then gets replaced by some texture from the wad. So simply use a couple more different textures and you're good. Last edited by Titak; 01-08-15 at 14:16. Reason: typo. |
01-08-15, 09:21 | #9104 | |
Member
Joined: Mar 2007
Posts: 1,004
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Quote:
try this for the TRNG go HERE and update to 1.2.2.7 and 1.2.2.7+ then download THIS NG_Center and navigate it to your TRLE path th. About the oter problem I don't know it looks like you hit the texture limit but it can be anything else. You can pm me your prj with files and i can take a look on it |
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01-08-15, 13:55 | #9105 |
Member
Joined: May 2015
Posts: 363
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Only one texture? LOL
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01-08-15, 22:58 | #9106 |
Member
Joined: Apr 2009
Posts: 1,442
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Hey guys,
I have a problem with animated sprites. I have my 4 sprites in the CUSTOM_SPRITES and I have this script command: Code:
Parameters= PARAM_SHOW_SPRITE, 1, FSS_ANIMATE+FSS_TRANSPARENT, 0, 0, 1000, 1000, CUSTOM_SPRITES, 1, 1, IGNORE, IGNORE, 260 TriggerGroup= 1, $2000, 357, $1 GlobalTrigger= 1, IGNORE, GT_ALWAYS, IGNORE, IGNORE, 1, IGNORE Did I make a mistake somewhere? |
02-08-15, 08:53 | #9107 |
Moderator
Joined: Dec 2011
Posts: 4,872
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1. You used FSS_TRANSPARENT and the ColorRGB for it (Parameters= PARAM_SHOW_SPRITE, 1, FSS_ANIMATE+FSS_TRANSPARENT, 0, 0, 1000, 1000, CUSTOM_SPRITES, 1, 1, IGNORE, IGNORE, 260). But where is the ColorRGB command itself?
2. I experienced frozen animation with sprites millions of years ago, and reported to Paolone. So, if it is still buggy, then I recommend this: - Don't use animated sprites. Use Parameters= PARAM_SHOW_SPRITE for each single sprite. - Use an Organizer: trigger1: it puts the first sprite on the screen, trigger2: after some time, it removes it off the screen, trigger3: in the same moment (time gap=0) it puts the second sprite on the screen, trigger4: after some time, it removes it off the screen etc. Last edited by AkyV; 02-08-15 at 10:44. |
02-08-15, 10:51 | #9108 |
Member
Joined: Apr 2009
Posts: 1,442
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Oops I forgot to put my RBG command but I have it in my script
And I feel so dumb not to have thought about this trick! It works like a charm, thanks a lot |
02-08-15, 14:25 | #9109 | |
Golden
Joined: Oct 2008
Posts: 5,095
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Quote:
As for the crashing its not happening anymore . The editor is one testy chick! EDIT: Crashing again! Ill send it over to you . EDIT2: OK, so before i sent it i tried that NG Doctor program and it said to verify the Tomb4.exe in the editor folder? So i got a new copy from when i updated NG Center, pasted it into my TRLE folder and now no crashing...I dont know whats going on but its working now . Last edited by KurtisandLara; 02-08-15 at 16:31. |
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03-08-15, 18:38 | #9110 |
Member
Joined: May 2015
Posts: 363
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Torch System?
Hi guys, could someone help me create a system so that a torch can be stored in the backpack of Lara and she can use as many times as you want torch. It would be equal to the system in The Frozen Throne...
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