Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Tomb Raider Next Generation

Reply
 
Thread Tools
Old 30-07-15, 14:08   #9101
KurtisandLara
Golden
 
KurtisandLara's Avatar
 
Joined: Oct 2008
Posts: 5,095
Default

Does anyone understand this? I keep trying to update my TRNG and this keeps popping up.



If its referring to bookmarks, im not using any.
--
Also while im here might aswell ask, Im having extremely weird problems going on with my editor.
1) If i make any room bigger than 5x5 (nothing else in it, no objects or textures) the editor crashes, even if its not connected to a room lara can get to.
2) I made a really basic wooden beam object thats literally 4 faces to it, it sits on the ceiling and takes up 1 square length, not very big, well whenever Lara sees this object in her view the editor crashes. No error just boom closed.
3) If i make a room bigger than 5x5 and it doesnt crash, i can't put any textures in it, the minute i texture the room with any texture, even if its just 1 square the level wont play.

It does not do this on any other projects.

Last edited by KurtisandLara; 30-07-15 at 14:28.
KurtisandLara is offline   Reply With Quote
Old 01-08-15, 05:18   #9102
Mrs Manson
Member
 
Mrs Manson's Avatar
 
Joined: May 2015
Posts: 363
Question Anyone can help me?

Hi, i'm creating a level of forest, so i have to create large spaces. i created a 15x14 space and separated it into two rooms (for the purpose of being able to use more lighting effects and concerned graphic) . After i separated it into two and have done all geometry, i left him with the white texture (provided by Beta Texture package) , so when I was testing it , it was all with a wood texture that i don't have in my TGA file and whatever i do he's still the same! Can anyone help me please?

(Maybe this image will help find the solution)
Mrs Manson is offline   Reply With Quote
Old 01-08-15, 08:37   #9103
Titak
Moderator
 
Titak's Avatar
 
Joined: Jul 2003
Posts: 33,352
Default

This happens when you apply only one TGA texture in the level.
It then gets replaced by some texture from the wad.
So simply use a couple more different textures and you're good.

Last edited by Titak; 01-08-15 at 14:16. Reason: typo.
Titak is offline   Reply With Quote
Old 01-08-15, 09:21   #9104
Axelia
Member
 
Axelia's Avatar
 
Joined: Mar 2007
Posts: 1,004
Default

Quote:
Originally Posted by KurtisandLara View Post
Does anyone understand this? I keep trying to update my TRNG and this keeps popping up.

https://dl.dropboxusercontent.com/u/...nterUPDATE.png

If its referring to bookmarks, im not using any.
--
Also while im here might aswell ask, Im having extremely weird problems going on with my editor.
1) If i make any room bigger than 5x5 (nothing else in it, no objects or textures) the editor crashes, even if its not connected to a room lara can get to.
2) I made a really basic wooden beam object thats literally 4 faces to it, it sits on the ceiling and takes up 1 square length, not very big, well whenever Lara sees this object in her view the editor crashes. No error just boom closed.
3) If i make a room bigger than 5x5 and it doesnt crash, i can't put any textures in it, the minute i texture the room with any texture, even if its just 1 square the level wont play.

It does not do this on any other projects.
People have problem updation directly from NG_Center
try this

for the TRNG go HERE and update to 1.2.2.7 and 1.2.2.7+

then download THIS NG_Center and navigate it to your TRLE path
th.
About the oter problem I don't know it looks like you hit the texture limit but it can be anything else.
You can pm me your prj with files and i can take a look on it
Axelia is offline   Reply With Quote
Old 01-08-15, 13:55   #9105
Mrs Manson
Member
 
Mrs Manson's Avatar
 
Joined: May 2015
Posts: 363
Talking Only one texture? LOL

Quote:
Originally Posted by Titak View Post
This happens when you apply onlt one TGA texture in the level.
It then gets replaced by some texture from the wad.
So simply use a couple more different textures and you're good.
Oh, thanks, Titak!
I do not believe I did not I think of that
Mrs Manson is offline   Reply With Quote
Old 01-08-15, 22:58   #9106
Shakira Croft
Member
 
Shakira Croft's Avatar
 
Joined: Apr 2009
Posts: 1,442
Default

Hey guys,

I have a problem with animated sprites. I have my 4 sprites in the CUSTOM_SPRITES and I have this script command:

Code:
Parameters=	PARAM_SHOW_SPRITE, 1, FSS_ANIMATE+FSS_TRANSPARENT, 0, 0, 1000, 1000, CUSTOM_SPRITES, 1, 1, IGNORE, IGNORE, 260
TriggerGroup= 	1, $2000, 357, $1
GlobalTrigger=	1, IGNORE, GT_ALWAYS, IGNORE, IGNORE, 1, IGNORE
The problem is that there is no animation on screen, only the first sprite is shown.
Did I make a mistake somewhere?
Shakira Croft is offline   Reply With Quote
Old 02-08-15, 08:53   #9107
AkyV
Moderator
 
Joined: Dec 2011
Posts: 4,872
Default

1. You used FSS_TRANSPARENT and the ColorRGB for it (Parameters= PARAM_SHOW_SPRITE, 1, FSS_ANIMATE+FSS_TRANSPARENT, 0, 0, 1000, 1000, CUSTOM_SPRITES, 1, 1, IGNORE, IGNORE, 260). But where is the ColorRGB command itself?

2. I experienced frozen animation with sprites millions of years ago, and reported to Paolone. So, if it is still buggy, then I recommend this:
- Don't use animated sprites. Use Parameters= PARAM_SHOW_SPRITE for each single sprite.
- Use an Organizer:
trigger1: it puts the first sprite on the screen,
trigger2: after some time, it removes it off the screen,
trigger3: in the same moment (time gap=0) it puts the second sprite on the screen,
trigger4: after some time, it removes it off the screen
etc.

Last edited by AkyV; 02-08-15 at 10:44.
AkyV is online now   Reply With Quote
Old 02-08-15, 10:51   #9108
Shakira Croft
Member
 
Shakira Croft's Avatar
 
Joined: Apr 2009
Posts: 1,442
Default

Oops I forgot to put my RBG command but I have it in my script

And I feel so dumb not to have thought about this trick! It works like a charm, thanks a lot
Shakira Croft is offline   Reply With Quote
Old 02-08-15, 14:25   #9109
KurtisandLara
Golden
 
KurtisandLara's Avatar
 
Joined: Oct 2008
Posts: 5,095
Default

Quote:
Originally Posted by Axelia View Post
People have problem updation directly from NG_Center
try this

for the TRNG go HERE and update to 1.2.2.7 and 1.2.2.7+

then download THIS NG_Center and navigate it to your TRLE path
th.
About the oter problem I don't know it looks like you hit the texture limit but it can be anything else.
You can pm me your prj with files and i can take a look on it
Updated it thank you for that! (gunna need to favorite that post)
As for the crashing its not happening anymore . The editor is one testy chick!

EDIT: Crashing again! Ill send it over to you .

EDIT2: OK, so before i sent it i tried that NG Doctor program and it said to verify the Tomb4.exe in the editor folder? So i got a new copy from when i updated NG Center, pasted it into my TRLE folder and now no crashing...I dont know whats going on but its working now .

Last edited by KurtisandLara; 02-08-15 at 16:31.
KurtisandLara is offline   Reply With Quote
Old 03-08-15, 18:38   #9110
Mrs Manson
Member
 
Mrs Manson's Avatar
 
Joined: May 2015
Posts: 363
Post Torch System?

Hi guys, could someone help me create a system so that a torch can be stored in the backpack of Lara and she can use as many times as you want torch. It would be equal to the system in The Frozen Throne...
Mrs Manson is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 10:14.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.