03-11-17, 15:24 | #501 |
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Joined: Sep 2011
Posts: 2,600
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Hey nakamichi!
I'd like to ask, do you know, how the rain works? I'm curious, since in the first level (or the third), there are places where the rain just stops, while it's effect working. (water splash on the rails, for example) If so, is it possible to enable it? Also, I'd like to ask, is it possible to replace Laras's hands for the keypads? In the second level, that hand is very well made (nails, normal fingers) while in the rest of the game is...meh Last edited by Zsott; 03-11-17 at 15:25. |
05-11-17, 00:17 | #502 | |
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Joined: Feb 2015
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13-11-17, 21:07 | #503 |
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Joined: Sep 2010
Posts: 306
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I must say that AOD controls are definitely not bad.
I had simply added exceptions to the critical places where lara rotation is locked. My point is now I feel them controls are just fine and they always have been or am I the only one Last edited by sasho648; 14-11-17 at 21:17. |
13-11-17, 21:49 | #504 | |
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Joined: Jan 2008
Posts: 20
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There's another problem with Wrath of the Beast. If you move fast enough, the game tends to crash. But this is a problem of the game itself, not your controls. Last edited by Thunderbolt; 13-11-17 at 21:52. |
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14-11-17, 02:05 | #505 | |
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Joined: May 2016
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Cheers. |
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14-11-17, 12:31 | #506 |
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Joined: Aug 2008
Posts: 12,070
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Played it too and wow, it's even more broken now. Her rotation is completely off. Just run forward and then release up and push left/right. She will do a crazy dance for a while before turning normally. Jumping sideways is broken too as she will rotate after every jump. Kliking backwards after running makes Lara rotate like crazy for a while. Generally clicking backwards make Lara rotate weirdly. + the random "walk to run" is back again + Lara is slow again. Sometimes instead of jumping sideways she just jumps up, then rotates.
I think the biggest problems with vanilla TRAOD Lara are that: a) she rotates the same angle, same speed, no matter how long you push. In TR1-5 she would start a tad slower and would stop immediately when the button is released. If it was still pressed, she would start rotating faster and less precise. b) Some transitions are too slow, especially the run-to-stance animation. Some transitions are twice as long as in TR1-5/TRLE. c) Lara's original speed is too slow. d) Random stance-to-walk-to-run. It's pointless in the PC version, kicks in randomly and it's oh so irritating. e) Lack of small-jump-back like in TR1-5 (not really necessary, although the animation is there) + left/right buttons are reversed when walking backwards. But I guess if it was possible to make non-shift walking backwards faster, it would have been just as great. Dunno if any of these can be fixed (or if it's just me thinking that this is the real issue with Lara). Personally I really liked most of fixes made in Sasho's Ultimate Patch (?), the one with better controls, faster Lara and several special effects. There were just some small quirks I didn't really like, but otherwise it was good. The only problems I had with it was that standing turning 180' when pressed backwards. I think it was more irritating than helpful. I would have kept the original walking backwards. Or tried to reintroduce the hop back animation (I heard it's broken though?). Oh and the injured running animation was more of a curiosity. I would love to have a patcher, which would let you decide if you want it or not. Sasho & Nakamichi, maybe you could combine your fixes into one big patcher? Is it possible? Last edited by Caesum; 14-11-17 at 12:55. |
14-11-17, 13:04 | #507 | |
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14-11-17, 13:16 | #508 |
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Joined: Aug 2008
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^ Just tested it again with a gamepad and nope, that newest patch works just as weird with it.
I think the 180' turn animation was introduced by sasho (in that older patch) to make it fast and easy to rotate Lara 180 degrees. But after playing literally every other game with tank controls it's just really hard to adapt to that. It would have been better if turning back was attached to SHIFT+DOWN instead. Oh and about the PS2 version, it's pretty similar to LAU 2D controls, just with all the buttons doing the same what they did in TR1-5. |
14-11-17, 13:40 | #509 |
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Joined: Feb 2015
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I'll gradually add the option to customize sasho's fixes in future updates of the EXE Multipatcher. A couple of things will arrive with the next release.
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19-11-17, 18:07 | #510 |
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