08-12-19, 20:36 | #11 |
Member
Joined: Feb 2008
Posts: 70,326
|
Yes because the creative direction of the marketing team who's artistic opinion is dominating the game's artistic opinion has decided it needs to change... For no different a justification than that of the colours in the game. Somebody cared more about money than the game, couldn't see it's value in the context of a new world for some reason...
|
08-12-19, 21:13 | #12 | ||
Member
Joined: Feb 2009
Posts: 3,852
|
Quote:
Quote:
This is what I mean when I say the team didn't have a concrete vision of the game. What I should have said was they did not have a unified vision. They had this massive team but no one was communicating with each other. It's not just that the final product was being revised, tweaked, etc as development went on, it's that team a was doing one thing and team b another, and neither was in sync. It's just not possible to bring a product together in a cohesive way when the goal post is not only moving, but no one knows where that goal post even is. |
||
08-12-19, 21:55 | #13 |
Member
Joined: Dec 2015
Posts: 2,440
|
I think it's odd, because the game we had to me seems to have a very strong, unified vision. I don't know if the interviewee is exagerating or if the Chronicles guys managed to fix so much since joining the team. But something seems to have fixed that lack of direction.
If it had no bugs, and I'm considering the controls we had as a bug too, I think it would be successful, just not successful enough. Too much cut content. Now a fully realized AoD could probably never happen. But that game would be, IMO, revolutionary, genre-defining and it could very well be the game every other action game of the time would be compared to, the complete AoD. Last edited by paulojr_mam; 08-12-19 at 21:59. |
09-12-19, 05:17 | #14 | |
Member
Joined: Mar 2019
Posts: 1,976
|
Even if the game had no bugs, I'm not sure everyone would have liked it.
I've heard some people dislike this game for city areas and lack of tomb levels. These problems would still exist within the game.(Even if they never removed Germany and Turkey, those parts were also going to add their own city areas and NPCs to the game which means more boring parts for those people that disliked those.) Quote:
That's because originally that archaeologist friend of Lara from TR 4 was going to be in AOD but Core Design and Eidos were forced to remove that character from Chronicles and AOD due to this that he looked too similar to a real life archaeologist.(So they replaced him with Von Croy in AOD) Last edited by dg1995; 09-12-19 at 08:31. |
|
09-12-19, 12:50 | #15 |
Member
Joined: Aug 2008
Posts: 12,070
|
His name is never mentioned in the game up until Lara says it herself
|
10-12-19, 01:00 | #16 |
Member
Joined: Feb 2015
Posts: 3,519
|
as a young brat I never knew AOD was unfinished, however I played on PC and don't remember any dramatic single bug, every gave has bugs. had no problems with controls either. as its almost same as previous games, only thing what bugged me was her running speed. annnddd killing boaz was almost impossible unless I found out online that u need to change targets with ''end'' button on keyboard, like eeeewwww. I don't think all the rumors about the team is truth as we can see game has a very polished direction and art, which still feels strong after these years,you can't make such an artistic game without management, I blame only sony and no one else as they asked to rebuilt almost finished product which was shown at E3, AOD had very similar controls as LAU trilogy had after. as I said in another thread, eidos and core should release another PC version for PC and different version for playstation, lot of games did that in the past, and nobody complained. they should kept original system for PC.I believe these files still floating in someone's basement. even so game wasn't popular for mainstream audience I think its still worth it to release ''fixed'' version on some platform as companies doing with other old games, I would pay a top dollar to buy it and I believe other ppl would do too, there is kinda big AOD fandom out there. Xbox should release remasters of all classic games including AOD, with updated controls and fixed bugs. worth it.
Last edited by Jorje Croft; 10-12-19 at 01:02. |
10-12-19, 06:43 | #17 |
Member
Joined: Oct 2011
Posts: 2,089
|
Those aren't rumors tho but keep on living in your world, where Core never did anything wrong
|
10-12-19, 08:36 | #18 |
Inactive
Joined: Mar 2018
Posts: 1,453
|
We wouldn't even be grieving about it if this game was ever properly finished during that period.
You're absolutely right about that. But Core Design had the inauspicious time to get this game finished properly unfortunately. Last edited by TRExpertgamer; 10-12-19 at 08:37. |
10-12-19, 09:18 | #19 | |
Member
Joined: Aug 2008
Posts: 12,070
|
Quote:
They knew what they wanted. They didn't want Tomb Raider though. Last edited by Caesum; 10-12-19 at 09:22. |
|
10-12-19, 18:34 | #20 |
Member
Joined: Feb 2015
Posts: 3,519
|
|
Thread Tools | |
|
|