21-11-19, 00:51 | #1 |
Member
Joined: Mar 2007
Posts: 1,092
|
CD should look at Star Wars Jedi Fallen Order for inspiration
Having played a good amount of Respawn's new Star Wars game I have to say I'm impressed and recommend TR fans look into it. This game is what I kinda wished the reboot games would be. The game has actual tombs and both tombs so far were massive with multiple puzzles, traps, chambers, and paths requiring exploration. Platforming although automatic like most action adventure games nowadays often requires some timing or use of powers making it require a bit more player input. Exploration is required to figure out where you are going and the level design is interconnected and mazelike similar to dark souls/bloodborne. There are no waypoints and the map updates as you explore so you need to figure out where to go on your own and with multiple paths makes exploration engaging. Finally there are secrets leading to to find generally health or force upgrades and many require solving mini puzzles or platforming challenges. It's honestly feels like more of a tomb raider game in the Star wars universe of course than Tomb raider does at times.
|
21-11-19, 01:48 | #2 |
Member
Joined: Apr 2012
Posts: 5,311
|
This make me exited about playing the game.. I watched the making of video and one of the devs referred to Lara as Laura. Damn it!
|
21-11-19, 09:37 | #3 |
Member
Joined: Mar 2018
Posts: 591
|
I've been saying TR should be all about challenging platforming not this weird ledge ladder climbing with half assed mechanics we got going on, ppl want challenge not magnetic ledges
|
21-11-19, 09:49 | #4 |
Member
Joined: Jan 2016
Posts: 22,951
|
You have peaked my curiosity. I have said for years that Dark Souls/Bloodborne should be Tomb Raiders main inspiration. Perhaps I should try this game if it's as good as it sounds.
|
21-11-19, 13:52 | #5 |
Member
Joined: Mar 2007
Posts: 1,092
|
Yeah. They nailed the exploration and level design for the most part. Platforming has a ways to go but it's more interesting at times.
|
21-11-19, 13:59 | #6 |
Member
Joined: Oct 2018
Posts: 3,445
|
CD should look at Tomb Raider for inspiration.
|
21-11-19, 14:00 | #7 |
Member
Joined: Apr 2015
Posts: 4,837
|
|
21-11-19, 14:11 | #8 | |
Member
Joined: Nov 2015
Posts: 2,712
|
Sounds exactly like my kind of game. You’re not the first TR fan to recommend it, I’ve read plenty of positive opinions on twitter too so this makes it even more intriguing. Thanks for sharing your thoughts!
Quote:
Also, the fact that it’s not all that simple to traverse levels due to the maze-like environments (like op mentioned) honestly makes exploration meaningful and infinitely more fun, add some TR-style puzzles scattered around like finding keys/key items or that one puzzle in DS3 where you have to extinguish 3 flames and you have a modernisation of the classic formula. All in all they’re AMAZING games. If one day TR had to switch developer/publisher again, I’d gladly put the franchise in FromSoftware’s hands. |
|
21-11-19, 15:51 | #9 |
Member
Joined: Jun 2008
Posts: 4,472
|
JFO also has auto-grab though. It seems to function pretty similarly to Reboot.
Last edited by AshesBorn; 21-11-19 at 15:55. |
21-11-19, 16:34 | #10 |
Member
Joined: Jan 2008
Posts: 6,901
|
If only it wasn't an EA game...
Because for what I've read it indeed has a similar structure and gameplay I want for the next Tomb Raider games: a sort of 3D Metroidvania vibe that would be great for mandatory exploration on the hubs. Which TR2013 sort of did already, but not RotTR nor SotTR, which is one of the reasons I prefer the hubs in the first reboot game |
Thread Tools | |
|
|