29-11-19, 11:39 | #21 |
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First of all, it's no wonder, since the trilogy's structure almost the same since 2013, hence why SoTR got a valid 6/10 (mediocre) score in an another thread.
While Yamatai is different from RoTR; SoTR is practically the same as RoTR. The game opens with in medias res; and the prologue ends with something bad: -Lara gets taken away by an avalanche -Lara is on a soon to be crashed plane Flashback to the dramatic opening: - Syria, with revealing the (supposedly only) bad guy -Cozumel, with revealing the (supposedly only) bad guy Jumping back to current days, with stumbling upon on some clue, by sheer luck: -Mishka's cave hides (probably she didn't knew) a whole byzantine galleon and a passage built by mongolians -The jungle is filled with ruins, also Abby's (unknown to her) direction to the local temple Finally getting back on track, Trinity happens: -Trinty occupying the soviet installation and the gulag; some people are hunting them -Trinity is occupying the docks, the ruins below the oil pipe and something slaugthers them Getting a big help: -Lara meets with Jacob -Lara learns about the trials Big reveal: - Geothermal Valley -Patooti Family reveal: -Jacob and Sophia -Unuratu and Etzli Big bad guy reveal: - Ana's and Konstantin's real intention -Amaru's intention Dramatic decisions: -Lara helps repel Konstantin, going after the Atlas -Lara helps free Etzli, going after the box Season capture: -Jonah gets taken away -Unuratu gets taken away Shocking! : -Jonah gets stabbed and dying, talking to Lara while doing it -Unuratu gets shot and dying, giving final instructions while doing it I butchered both story, but you can see where I am going. In other words: If a piece of meat is raw, putting it on a fancy plate won't change much. Last edited by Zsott; 29-11-19 at 11:40. |
29-11-19, 12:12 | #22 | |
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That sounds amazing and much more interesting and believable. Unfortunately, Uncharted nailed exactly THAT with the remains of Libertalia, that was a dream come true for me as a TR fan.. but it wasn't in a TR game, it was in a blatant copy whose developers grew big balls with it and made it it's own thing while the original (TR) became IT'S copy. Sad but true. Love both of them, TR much more as a franchise I grew up with, but it's only second place to Uncharted now, they proved that with Shadow... |
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29-11-19, 12:19 | #23 | |
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There is literally nothing to do in Libertalia. It's just a pretty isolated vista and the end. It's more empty than San Juan and that is something.
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30-11-19, 16:52 | #24 | |
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02-12-19, 09:00 | #25 | |
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For TR13 - Rise is worse in this department too imo bc it came AFTER 13, reson no1. It recycled so much, including waves of enemies. When the Oni finally appear in 13 to fight (after being teased in amazing horror fashion throughout the first half of the game) they are felt like a new discovery and new threat, than. When deathless ones appear in Rise, I didn't care bc I knew from the get go from all the recycling and the story being bland and predictable that we are gonna get Oni-copies at the end. And that's exactly what happens, same structure from 13. They explained none of the mystery, lazily got rid of the characters and ties so the next game can again be solo-entry-but-part-of-the-trilogy-still. Yamatai was at the time new and interesting and Lara's arc was amazing to follow throughout the game. Kitezh and Rise as a whole was a step down in every possible way except graphics and better optional tombs. That's why I love 13 but I am pretty much indifferent on Rise. It's a 100% filler game with some interesting lore added to the universe. But you can't have an entire game to simply add some details in the world of a frachise and do absolutely nothing with it bc the family part get's resolved in Shadow, so Rise literraly just introduced some new info and left it there while it didn't solve other new info like the Divine Source. Also didn't move forward Lara as a character one bit. Jonah either. Ana, Konstantin, Jacob - nothing. They can all be completely left out of the trilogy and Shadow could start the same, with same Lara and Jonah, nothing missing (but it did have LOTS AND LOTS AND LOOTS of combat). TR13 on the other hand is essential to the trilogy and so is Shadow in every aspect (story, character, exploration, world building and so much connective tissue between Shadow and 13). U cannot have a trilogy and your goal to be to separate the games and have new players be able to come into that trilogy at any point (which was obviously CDs 'genius' plan with Rise but definitely not EMs plan with Shadow). Instead, you grow some balls from the first game being a success in every way possible and DEMAND from players to invest time in the whole thing because the payoff at the end is gonna be amazing. Again, what Noughty Dog did with Uncharted. In order to really get the whole story and character arcs, especially the ending in U4, you have to play them all and Noughty Dog had the balls to demand that of the players. And it worked. Just like it would've worked for TR bc people absolutely loved TR13. Last edited by jackoimina; 02-12-19 at 09:10. |
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03-12-19, 04:35 | #26 |
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Just combat in Kitezh? Hmmm...lets see... First we ignore all the optional stuff like documents, relics, tomb... And we are left with :
1 Get to the first gate that gets shutdown by the deathless that are now using a trebuchet to fire at you. 2 Platform on the rooftops while fighting the deathless to get to the trebuchet and take controls of it to use it to destroy the gate. 3 Platform your way back and enter the main city ,get ambushed by the deathless and kill them all. 4 Platform your way to the second trebuchet and after you free it, use it to destroy half of the second gate. Get atacked by the deathless that are firing from a third trebuchet and they just made the second one unusable . 5 Make your way to the third trebuchet while fighting the deathless, solve a puzzle to free the trebuchet . Get attacked by deathless archers, use trebuchet to fire at them .Use trebuchet and fire to destroy the other half of the second gate 6 Platform on the rooftop while fighting deathless and get back to the second gate and cross the bridge. 7After that is just fighting the deathless , climb your way to the top, fight trinity soldiers, destroy an helicopter, kill Konstantin. Now I am not saying that is the best thing ever done in a game but is clearly not just mindless combat. |
03-12-19, 09:29 | #27 | |
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03-12-19, 16:08 | #28 | |
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03-12-19, 16:10 | #29 |
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I also don't think reboot has any actual platforming. But I also don't think the trebuchets part is just combat. It's one of the things Rise should have had more of, all the elements of gameplay interspersed. Still has more combat than it should, though.
Last edited by paulojr_mam; 03-12-19 at 16:12. |
04-12-19, 10:20 | #30 | |
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As for the your statement that somehow more thought has been put into ending of Rise than ending of 13 - I already wrote this in my previous post so here: we just have very different ideas of what Tomb Raider can be as a game. Don't twist this one too and than attack me. More thought has been put into the end of Rise when it comes to combat maybe (maybe, bc it all rests on top of a sad and obvious fact that deathless ones and that whole final battle sequence is a recycled and reskinned version of TR13 finale complete with final boss battle, other villain getting killed, artefact getting destroyed, literally the same thing) but when it comes to actually wrapping up a game (which requires to also end storylines and characters arcs in some sort of menanigful ways etc not just have cool combat scenario) Rise doesn't even come close to 13. And that's because Rise didn't have any character or story arcs to begin with, everyone is exactly the same from the begining to end and from the get go you know she is going to find a lost city and find the divine source.That's why I say TR13 ending is better than Rise. It7s more comlete and since it's first: it's also original for TR. That's my opinion. If someone defends the new TR trilogy around here it's me (whenever I have the time) but I am also not blind and can see the bad as well as good. TR 13 and Shadow are very well connected and are both essential to Lara's origin story while Rise is a beautiful empty shell of a game which adds waaay too little to the overall trilogy idea (as I said, only adds some lore to this universe). Rise is why this doesn't feel like a trilogy at all. Nothing from that games changes TR13 and even worse, nothing from that has any impact on Shadow. It is completely self contained and it should've been one of Lara's future adventures instead. Last edited by jackoimina; 04-12-19 at 10:29. |
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