04-12-19, 11:26 | #31 | |
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04-12-19, 15:20 | #32 |
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Hahahaha so you are for real, wow, calling me blind now because you are talking about combat and I am not - than why did you even reply to my post where I clearly talked about the overall content of Kitezh vs Libertalia including story and character moments on top of exploration and combat? You remember you were the one replying to me first right? Pls explain because I am now very interested to read your next reply if I don't get bored/tired of being trolled by then
Last edited by jackoimina; 04-12-19 at 15:21. |
04-12-19, 15:31 | #33 | |
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Automatic platforming with white ledges is not platforming, its a QTE without button promps. |
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04-12-19, 15:47 | #34 |
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04-12-19, 16:08 | #35 | |
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Platforming is jumping from point A to point B. From one platform to another. Some devs add some extra stuff to it to make it a bit more challenging. But not having that extra thing does not mean is not platforming . |
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04-12-19, 16:15 | #36 | |
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Costel, i know what sarcasm is, maybe you didnt catch mine. Platforming may essentially be what you say, but if it is done automatically, then is just a qte. Not more engaging than RE4/5/6 jumps are. |
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06-12-19, 10:12 | #37 | |
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So you're right, not having 'that extra thing' in between doesn't mean it's not platforming but it means it's bad and lazy. And that's what should be the goal, to have something (whatever that is, story, character arcs, environments, tombs, anything) DONE RIGHT in a game, not just..done. And Rise is simply a done game with a TR name on it. TR can be so much more, building off of 13 and Shadow. |
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07-12-19, 10:00 | #38 | |
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The transition from TR2013 to Rise is handled so much better than from Rise to Shadow. Everything is cohesive and well connected between the first two. Shadow, on the other hand, plays like a game that has nothing to the with the previous games and events that took place. OR, in other words, it was obviously meant to be playable for players who never touched the previous two games. |
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13-12-19, 16:50 | #39 |
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Rise doesn't follow from the reboot well at all. Lara feels like a completely different person with different motivations. The entire trilogy is segmented as hell and it honestly feels like a 'choose your own origins story' situation for every installment.
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15-12-19, 02:54 | #40 | |
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There was very little connection between 2013 and Rise either. Almost no continuity is brought up from the first game for the entirety of Rise. We just get a wild Jonah, who for some reason now follows Lara around even though they weren't particularly close in 2013, but that's all. Lara's personality regressed to a lesser state than it was at the end of 2013, where she showed a very nice subtle flicker of a more familiar Lara, which we have never seen again since. She randomly lost the dual pistols. We also had to go through the same-old "Lara has no gear at the beginning" shtick they did in all 3 games. I do think of Rise as overall the most rounded and balanced of the three games. 2013 had a fairly good story but it had ****, very un-TR gameplay. Shadow had a decent attempt at making more faithful Tomb Raider-y gameplay, but the story was toe-curlingly bad. Rise just kind of did everything ok but not brilliantly. It does seem like this trilogy just wasn't planned as a trilogy. 2013 happened and CD didn't think about what they wanted to do after, until the time came. LAU was also planned terribly, I'm starting to wonder if CD just suck at making long-term plans for their franchises. I mean if these actually were supposed to be disjointed episodic adventures, without an ongoing deep storyline, that would be fine. The classics were like that and it worked for the tone of that series. If it's supposed to be a trilogy though you gotta make it flow. Overall, a bigger mess than this catty thread. Last edited by Yeauxleaux; 15-12-19 at 03:01. |
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