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Old 03-03-19, 04:27   #691
KIKO
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Quote:
Originally Posted by Samz View Post
Desert Ranger doesn't have sound effects in the "Parisian Ghetto" levels. (The ones with the Parisian Ghetto loading screen/save name.)
Most likely because Lara would've lost the Desert Ranger before exiting the club.

This is a quote from Tomb of Ash's website:

Quote:
Description: at the club, as Lara is hanging from the lighting rigging her hand slips and her gun, the Desert Eagle she picked up in the club, falls to the floor far below.
(Lara: Slip and drop gun, climb up)
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Old 03-03-19, 16:36   #692
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V-Packer is the only weapon in the game where the texture isn't mirrored on both sides.

The skeletons in the Vault of Trophies stage are scripted to die after "Dying" twice while every other skeleton in the game needs to be knocked off a height to be put down for good.
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Old 03-03-19, 17:00   #693
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Quote:
Originally Posted by Samz View Post
V-Packer is the only weapon in the game where the texture isn't mirrored on both sides.

The skeletons in the Vault of Trophies stage are scripted to die after "Dying" twice while every other skeleton in the game needs to be knocked off a height to be put down for good.
They are!?
So Iíve been wasting my time trying to kick those guys off the ledge in the Vault for years...
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Old 03-03-19, 19:37   #694
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I think you can actually see Lara pick up the Shard when she gets woken up by Bouchard , she does seem to pick something off the ground when she gets up.
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Old 03-03-19, 20:58   #695
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Does anyone here speak French? Was wondering if anyone knew what the dialogues are for the radio ambience in St. Acaird's church. It sounds like several broadcasts and commercials but it would be neat to know the english translation.
It might be a little hard to make out what the dialogue is. If so I'll try to post a clearer version of the sound.

I'm also curious about the songs played in Cafe Metro. There are three songs. We identified the first before, but not the other two.
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Old 04-03-19, 03:53   #696
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Quote:
Originally Posted by Samz View Post
I think you can actually see Lara pick up the Shard when she gets woken up by Bouchard , she does seem to pick something off the ground when she gets up.
Maybe different aspect ratios cut it out, but I've always seen her distinctly grab the shard before standing up.

Come to think of it, if Kurtis regained consciousness and left before Lara woke up, why didn't he see it? It was right there on the ground next to her.

Or maybe she wasn't out cold as long as we thought. Does the nephilim shapeshifting come with that persons bodymass? Because Karel may have shifted into the bodyguard to stuff Kurtis into a nearby bin, then shifted into Bouchard before waking her up. It's hard to imagine Gunderson and the mercenaries would have taken long to roll that disc out of the way. I just cant think of a reason why he would shift into being Bouchard's bodyguard right after knocking her out.

Which raises the question, was Bouchard's flirtation in the car the act of a slimy gangboss, or Karel genuinely starting to like Lara. His plan does involve her joining him.

Last edited by Boobandie; 04-03-19 at 03:55.
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Old 06-03-19, 15:55   #697
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Exclamation Character List in game code

  • ANTON

  • AQUATIC

  • LVARMED

  • ASSASIN

  • BAT

  • JANITO

  • BIO_NEF

  • BIOSUIT

  • BOAZ_BIG
  • BOAZ_FLY
  • BOAZ_POD

  • SPLINTER

  • BOUCHARD

  • BOXER1,2,3

  • OBSCURA

  • CABAL_A
  • CABAL_B

  • CHAUFFER

  • CHINAMAN

  • CS_GUARD
  • CS_COP-A
  • CS_COP-B
  • CS_COP-C
  • CS_COP-D
  • CS_STRAHOV

  • RENNES

  • DOORMAN

  • DOORVINE

  • DRUGDEAL

  • ECK
  • ECK_FIRE

  • EEL

  • F_KNIGHT

  • FRANCINE

  • GAS_BAG

  • MULLER

  • DOG

  • GUNDERSON

  • JANICE

  • KAREL
  • KARELNEF
  • KARELNC

  • BOAZ

  • KURTIS

  • H_LAB-1
  • H_LAB-2

  • LARA
  • LARAC1
  • LARAC2
  • LARAD
  • LARAS

  • LICKER

  • GUARD
  • GUARD-B
  • GUARD-C

  • LUDDICK

  • ROUZIC

  • MELTED

  • MENTAL_N,C,P,PB,PC,PD

  • CARVIER

  • PIERRE

  • PODCREEP
  • PODCREEP-B

  • COP-A,B,C,D

  • COP_GAS

  • P_KNIGHT

  • PROTO

  • RAT

  • RAVEN

  • ROPE

  • SCUBA
  • SCUBA_ST

  • AGENT_A
  • AGENT_B

  • SHAMAN

  • SLEEPER

  • SLROPE

  • SLINKY

  • SMALLEEL

  • STRNMSK-A,B

  • STREET

  • SWARMRAT

  • TRAMP_A,B,DOG

  • TRIFFID

  • VEG_EGG

  • VCNEIGH

  • VONCROY


⬆ ⬆ ⬆ Characters list found in PS2 game code!


As you can see, Putai (SHAMAN) and Rouzic are apparently in the game database, but I guess there's no way to see them

There's also some interesting things like VCNEIGH (Von Croy neighbor?) and this has sense because of all those unused audios of people screaming, etc in Von Croy's Apartment

Then we have... RAVEN? No idea of who this was supossed to be :O

Not sure if someone already saw all this, but it's really interesting!!
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Old 06-03-19, 18:12   #698
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There's a raven in the Parisian Backstreets beta section. It's probably a character/enemy just like dogs etc.

Far more interesting are these:
ANTON - Idk anyone with that name
BIO_NEF - Bio Nephilim. Could be the mutant that we fight?
BIOSUIT - Bio suit?
SPLINTER - ???
DOORVINE - ???
EEL - ??? Some underwater level?
H_LAB-1 - this and the lower one. We only know the crazy guys and there's like three different meshes for them only.
H_LAB-2
LICKER - licker?
MELTED - probably a guy from Bouchard's Hideout... I guess?
MENTAL_N,C,P,PB,PC,PD - That's way more crazy guys than I remember
PODCREEP - Or maybe THIS one is the mutant from bio research facility?
PODCREEP-B
SCUBA - Never seen any scuba diver in the game.
SCUBA_ST
SLINKY - ???
SMALLEEL - again, some underwater level?
STRNMSK-A,B - MSK? Mask? Idk.
TRIFFID - ???
VEG_EGG - EGG?

Last edited by Caesum; 06-03-19 at 18:14.
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Old 06-03-19, 18:35   #699
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I think DOORVINE is the "vine" or "tree" that prevents you from going through a door in the Bio Research Facility?

BIOSUIT could be the object seen in the cutscene, it's actually floating a bit outside the cutscene room.



LICKER could be the (broken) enemy underwater we see twice in Bio Research Facility. The one with the cart-chum puzzle

PODCREEPs could be the rolling bugs we fight in Bio Research Facility right after the Muller conversation.

Last edited by Woops; 06-03-19 at 18:38.
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Old 06-03-19, 19:09   #700
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Quote:
Originally Posted by Caesum View Post
There's a raven in the Parisian Backstreets beta section. It's probably a character/enemy just like dogs etc.

Far more interesting are these:
ANTON - Idk anyone with that name
BIO_NEF - Bio Nephilim. Could be the mutant that we fight?
BIOSUIT - Bio suit?
SPLINTER - ???
DOORVINE - ???
EEL - ??? Some underwater level?
H_LAB-1 - this and the lower one. We only know the crazy guys and there's like three different meshes for them only.
H_LAB-2
LICKER - licker?
MELTED - probably a guy from Bouchard's Hideout... I guess?
MENTAL_N,C,P,PB,PC,PD - That's way more crazy guys than I remember
PODCREEP - Or maybe THIS one is the mutant from bio research facility?
PODCREEP-B
SCUBA - Never seen any scuba diver in the game.
SCUBA_ST
SLINKY - ???
SMALLEEL - again, some underwater level?
STRNMSK-A,B - MSK? Mask? Idk.
TRIFFID - ???
VEG_EGG - EGG?
Crows are also called RAVEN????? I was thinking on a personal name from someone

Anton is the big guy at the crurch. And yes, DOORVINE is 100% probably the "mutant tree" at Biologic level

Now we still have some weirds things like TRIFFID, VEG_EGG, SLINKY...
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