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Old 03-10-16, 18:20   #15581
Sheepy Cyanide
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Oh, i see. Thanks a lot for your help.
I'll probably ask a lot of people. ^^
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Old 03-10-16, 18:23   #15582
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No problem, that's what this forum is for.
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Old 03-10-16, 18:28   #15583
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Quote:
Originally Posted by Sheepy Cyanide View Post
Hi! I'm posting this because i need some kind of..Step by step help.
It's been two years that i simply dream of Downloading the Level Editor, especially
the Tomb raider II level editor. However, i have no clue where to go, or how to do it.
If anybody here that has already made it work could give me some help, or guide...
I would be infinitly thankfull.
I'm on a Windows 8.
- Thanks in advance!
I advice to use TRNG. Because TR2 engine is very limited, while in TRNG limits are a lot bigger, and with proper scripts etc. you can make 90% of things that were in TR2.
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Old 03-10-16, 18:34   #15584
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Anyone have any advice on making realistic and varied transition textures? I really don't know where to start. How many I'd need etc, what's the best way to do it? I want to make as many as possible.

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Old 03-10-16, 19:17   #15585
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I advice to use TRNG. Because TR2 engine is very limited, while in TRNG limits are a lot bigger, and with proper scripts etc. you can make 90% of things that were in TR2.
Thanks for you concern, but i'm really devoted to
using that engine... Would you happen to know how i should proceed? ^^"
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Old 03-10-16, 19:24   #15586
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As far as I know, only unofficial Dxtre3D editor and its previous versions can be used to make TR2 levels.

moodydog, there are several ways, one of them is to make 2 layers of texture, and then erase one of them with rubber on the proper places. I am pretty sure there are tutorials about this in forums tutorial section. How many would you need? It depends only on you, for example in TR2 40 Fathoms level there is only one rock transition texture, while in The Great Wall there is bunch of them, from rock to grass, grass to sand, etc.
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Old 03-10-16, 19:26   #15587
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Ok then. I'll try to find a link that isn't dead.
Thank you so much!
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Old 03-10-16, 19:57   #15588
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Well, couldn't find it.. I guess i'm gonna use NGLE.
If i actually suceed downloading it. (Yes, i'm that bad. I couldn't even get the damn thing on my computer X>)
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Old 03-10-16, 20:02   #15589
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Quote:
Originally Posted by tomb2player View Post
moodydog, there are several ways, one of them is to make 2 layers of texture, and then erase one of them with rubber on the proper places. I am pretty sure there are tutorials about this in forums tutorial section. How many would you need? It depends only on you, for example in TR2 40 Fathoms level there is only one rock transition texture, while in The Great Wall there is bunch of them, from rock to grass, grass to sand, etc.
Hi, thanks. But sorry I'll try to be a bit more specific. I know technically *how to make transition textures, I know quite a bit about texture modifying. Though whenever I've made transitions, I've made cut through the middle transitions (one texture fades to another) or a diagonal transition and they all look really basic and fairly limited in usage). I am looking for a bit of advice/ inspiration on how to make more realistic and varied transitions rather than following tutorials about how to blend textures together. One of the best ways I suppose, is to see how someone else has made their transitions, if they wouldn't mind me examining their texture sets *purely for educational purposes.

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Old 04-10-16, 15:21   #15590
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Oh, dear... I'm back again with my newbie questions.
You are all probably going to laugh, but...
How do i install TRLE and NGLE?
The furthest i suceeded to go was after accepting the NC_Center Setup, and trying to open WADMerger. A message saying i lacked "GLUT32.DLL" on my computer showed up.

If you are intrusted in Helping me, please send me a private message. Sorry for bothering a second time, a thanks a lot for listening. ^w^
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