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Old 01-04-21, 06:10   #111
Blackmoor
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Just stunning.

Delca, I hope you go into video games as a career, assuming you're not already in the industry.
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Old 01-04-21, 06:39   #112
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Woah, everything about this project looks amazing! That cafe looks great, and I like how you added more little details that aren't in the AoD.

It's wild how much TRLE levels have evolved since I started building in 2007.
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Old 01-04-21, 10:04   #113
Delca
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Quote:
Originally Posted by steven35175 View Post
Oh my! this is incredible. I am excited to see more and more about it. Will you add the clerk and Kurtis in there? Just like original version?
Yeah, I would love to include some of the NPC (non playable characters) in my game. Not all of them, but some of them, at least.

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Just stunning.

Delca, I hope you go into video games as a career, assuming you're not already in the industry.
Thanks.
Well, I have really zero experience in video game development, or anything related to that. I'm just a young adult who likes to make Tomb Raider fangames and to share his work with the community, hehe.

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Originally Posted by Ligufaca View Post
Woah, everything about this project looks amazing! That cafe looks great, and I like how you added more little details that aren't in the AoD.

It's wild how much TRLE levels have evolved since I started building in 2007.
It's amazing to see what can be achieved with such an old game engine. Thanks to the Tomb Editor team, because I wouldn't be there without them.
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Old 01-04-21, 14:45   #114
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A revised and playable AOD would’ve always served better on the less clunky (than AOD) TRLE, despite the frame rate being unstable and engine still very outdated. I like what FreakRaider is doing in Unreal.

Last edited by jackraider; 01-04-21 at 14:54.
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Old 01-04-21, 14:56   #115
Joey79100
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Nobody asked you to come here if you think TRLE is outdated you know... people are here to show their work, not to seek validation from a random dude who just hates everything TRLE related altogether. There's no point.
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Old 01-04-21, 14:57   #116
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What's with your vendetta against TRLE? Who hurt you and why are you taking it out on custom level makers?
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Old 01-04-21, 15:04   #117
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Quote:
Originally Posted by jackraider View Post
A revised and playable AOD would’ve always served better on the less clunky (than AOD) TRLE, despite the frame rate being unstable and engine still very outdated. I like what FreakRaider is doing in Unreal.
No one asked and go complain somewhere else please
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Old 01-04-21, 15:09   #118
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Some posts removed. Please don't quote trolls, it makes our work much more time consuming. Just report and move on.
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Old 01-04-21, 15:18   #119
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JackRaider, perhaps you should migrate over to a Fortnite forum instead.
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Old 01-04-21, 15:56   #120
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ICONIC as always, Delca t___t
Really curious about how you'll conect Cafe Metro level with The Louvre =)

You're just prooving how powerful TRLE engine can be. Keep it up king!!!
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