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Old 10-05-20, 20:49   #11
Ligufaca
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This is amazing
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Old 10-05-20, 20:57   #12
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This is amazing
Then I'm glad that this got shared; the sharing of this discovery has clearly caused delight to some people.
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Old 10-05-20, 21:07   #13
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Wow! A great discovery! This game will never stop surprises me
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Old 10-05-20, 21:15   #14
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Nice discovery! It truly is amazing how new stuff is still discovered after all these years.
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Old 10-05-20, 21:20   #15
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I never knew. I'm not sure but I think a day/night cycle in 1997 would have been relatively new. Because I remember an article on Jak and Daxter (a ps2 game from 2001) that got praised for it's full day and night cycling. Pokemon games first introduced similar cycling in the late 90's but also after TRII. This is of course only present in one level if OP is right and it's not a full cycle. Just a sunset. Still very impressive.

I'm a little saddened now that they didn't expand on this
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Old 10-05-20, 21:21   #16
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Imagine if this happened in TR3's Lud's Gate? The darkest level in the world becomes even darker.

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Wow! A great discovery! This game will never stop surprises me
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Nice discovery! It truly is amazing how new stuff is still discovered after all these years.
How about this for a discovery: Lara Croft features in the Tomb Raider series!

You guys probably need to sit down and have your pulse rates tested after being informed of such a huge thing.
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Old 10-05-20, 21:33   #17
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Imagine if this happened in TR3's Lud's Gate? The darkest level in the world becomes even darker.
Lud's Gate takes place in the middle of the night so the sun has already set. It's impossible for it to get any darker!
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Old 10-05-20, 21:36   #18
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]I think you may be missing the point here. The game is 23 years old and nobody seems to have realized for all this time that it has this feature. Even though the effect itself may be small, this discovery shows that there is still much to learn about the classics. For some enthisiasts this discovery indeed is hugeand may spark another wave of cool discoveries.
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Old 10-05-20, 21:44   #19
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Lud's Gate takes place in the middle of the night so the sun has already set. It's impossible for it to get any darker!
Well that's a relief.

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]I think you may be missing the point here. The game is 23 years old and nobody seems to have realized for all this time that it has this feature. Even though the effect itself may be small, this discovery shows that there is still much to learn about the classics. For some enthisiasts this discovery indeed is hugeand may spark another wave of cool discoveries.
Is this post aimed at me? If so, then I can see where you're coming from. I think I tend to me more impressed by the discoveries that you can gain an advantage from; shortcuts, skipping enemies out, preventing health loss, etc. That's not to say that I don't find this discovery interesting, as I definitely do. But that's as far as I can go; I simply find this interesting. I am glad that this got shared though; it makes me ponder over all the other things that could potentially be discovered.
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Old 10-05-20, 21:52   #20
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Originally Posted by Maverin View Post
I never knew. I'm not sure but I think a day/night cycle in 1997 would have been relatively new. Because I remember an article on Jak and Daxter (a ps2 game from 2001) that got praised for it's full day and night cycling. Pokemon games first introduced similar cycling in the late 90's but also after TRII. This is of course only present in one level if OP is right and it's not a full cycle. Just a sunset. Still very impressive.

I'm a little saddened now that they didn't expand on this
It isn't the earliest game to use something like that. Mechwarrior 2 already had a similar feature on MS-DOS in 95/96.



Funny thing is the windows versions inverted the cycle in that specific level for whatever reason, and the 3dfx version (and possibly other accelerated versions) appears to have gotten rid of it altogether.

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