23-03-19, 22:50 | #1 |
Member
Joined: Jan 2015
Posts: 340
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My 2 cents to TombATI
https://www.vogons.org/viewtopic.php...3121&start=520
- Upscales everything that shrinks in high resolution - Xinput controllers will work correctly - Texture swapping To upscale the air\health bars, it were simpler to just override the game routines that draw them instead of modifying those routines, therefore the bars won't look exactly as they originally did, so if you are a purist, don't even try it, you're not gonna like it If you already used my program you know you have to dump textures before creating replacements for them. IN TR I there is an undocumented feature; if you dump a texture but don't create a replacement, that texture is upscaled with a XBR scaler |
23-03-19, 23:06 | #2 |
Member
Joined: Apr 2005
Posts: 9,208
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Interesting, can you post a screenshot?
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28-03-19, 18:46 | #3 |
Member
Joined: Mar 2009
Posts: 466
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Great! I wonder if someone could find a way to add either:
- toggle sprite filtering on/off (nGlide does not apply sprite filtering in this game for some reason) or - filter sprites and textures with soft/round contours, just like Glidos. |
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