27-10-16, 23:43 | #5771 |
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Joined: Jul 2012
Posts: 4,286
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It's so amazing to see this stuff. I turned 21 yesterday and my friend Nathan brought them to my attention, best surprise ever! Thank you ashka, we really appreciate your hard work sourcing this, and more importantly the Core team for making it.
You guys really gave the right balance between the original maps and a modern interpretation, I absolutely adore what you've done with the greek levels as they were my favourite in TR1. |
28-10-16, 00:11 | #5772 |
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Joined: Mar 2009
Posts: 1,744
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ahhhhhh super excited
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28-10-16, 02:35 | #5773 | |
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Joined: Jan 2009
Posts: 9,827
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And also most people don't have even the basic knowledge of game making/3d stuff so it leads to comments such as we just saw, because these people don't know how any better. So if they see something they won't immediately jump to the conclusion that it lacks lighting, alpha channels etc, they'll simply think that's all there is to it. They also might forget that a single level isn't the work of 20 different people, but only a handful or even single one. So as bad as comments are, it's because they never though the guys at Core would read it. But I hope ex Core members eventually realise that, for each bad comment they get, they'll have 10 praising them They are still much loved here, and hopefully they'll give us more info and screens (and even TRAE itself, but that is just wishful thinking of my part </3) because despite the fact they haven't released a TR game in over 13 years, they have a very loyal and supportive fan base. Their work influenced not only the gaming industry but also many of our lifes for ever. And if there is any ex Core member reading this: thank you for making the games that were such a big part of my childhood and helped me shape into the person I am today, your work is what inspired me to follow the path of my career today and each one of you will always have a special place in my heart <3 andpleasereleaseTRAEkthnxbie lol jk.... or am I? And Ash: awesome I'm really excited to know who it is and see how they look! 10 years of wondering how the other characters look Oooh my! |
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28-10-16, 06:37 | #5774 |
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Joined: Mar 2007
Posts: 505
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I don't know if I'm one of those "other people" (a stretched texture is a stretched texture), Ashka, but let me ask if you are saying the same things to very vocal haters of post-Core games in this thread, too? (Maybe you are, I'm not that active - I just wanted to point out the other "disrespectful" posts, too.)
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28-10-16, 06:49 | #5775 | |
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Joined: Jul 2012
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This is that room. The TR1 moving columns are missing but you can see the holes in the walls where Lara ducked in and out. In the trailer it's looking at the opposite wall. Looks like they were planning to change the puzzle. The sand on the floor would prevent moving blocks by standard TR logic. I understand why the red and orange are gone from the walls. The level never really did match the earlier ones in the location. Using similar bricks to the other structures in the previous levels makes it fit more. It's not like it's grey anyway. Look at that green moss, and the colourful tiles on the floor. Even when core are doing a grey brick texture it's vibrant. Oranges and reds would be reintroduced with lighting, those torches being a prime example. Last edited by Boobandie; 28-10-16 at 06:54. |
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28-10-16, 07:24 | #5776 | |
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Posts: 505
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Last edited by kacpy; 28-10-16 at 07:25. |
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28-10-16, 08:10 | #5777 | |
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Joined: Mar 2005
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That said, I'm going to agree with everybody above and say that for every hater, there's a dozen people who support your work, and that makes it worth it. Trust me, anything shared by these guys is something we should be appreciative of, especially seing as they don't have to share anything with us at all. It's really, really nice that ten years after the project's cancellation, we're getting to see more of what looked to be a very promising and entertaining remake and reimagining of the first game. |
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28-10-16, 08:16 | #5778 | |
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28-10-16, 08:23 | #5779 |
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Joined: Nov 2007
Posts: 7,582
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Ooooh AOD stuff aswell - will be cool to see.
AOD is still one of my favorite TRs - beautiful animations and the fact Lara can grab and climb onto pretty much anything. Will be awesome to see some new screens and things - I'm still yet to buy the 20th Anniversary Book.. I've got about a week to wait until I can get it.. |
28-10-16, 08:28 | #5780 | |
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Joined: Nov 2015
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Didn't know about others who felt hurt by the mean comments around the internet though, sorry to hear that. Hope they all know, deep in their heart, that a LOT of people (not just a small minority like someone always loves to point out) still care about them and cherish every single effort they've done to keep this saga going, both during good times and bad times. Nobody's perfect, everyone is bound to commit mistakes sooner or later, that's what should be kept in mind. Core misstepped and (unfairly) paid for their errors, that's not to say it can't happen to someone else in the future... Either way, I'm grateful something has changed lately and we're receiving more exclusive goodies about AE. They in no way owe us anything, and if they still decided to do so it just means they care about us and this franchise despite everything. |
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