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#381 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,420
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You need to add that "Plugin_ClassicInventory" text as an ExtraNG line in your english.dat file
It's weird though that TIDE hasn't added that by itself
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"Everybody lies, no exceptions." Last edited by LoreRaider; 29-12-20 at 09:35. |
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#382 |
Tomb Raider
Join Date: Jan 2006
Location: Visa Versace
Posts: 22,433
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Hi, someone please help. I have been trying to troubleshoot this issue all day.
I want to use the passport but try as I might, the first page is always a useless 'use' page. Please look at the script and let me know what is wrong with it. ;==== ;PASSPORT ;==== ; ===== OPTIONS RING ; ----- TR1-3 Passport Customize= CUST_CINV_ITEM, CINV_ITEM_QUEST2, CINV_EXTRANG_STRING+6, IGNORE Customize= CUST_CINV_ITEM_RING, CINV_ITEM_QUEST2, CINV_RING_OPTIONS, 0 Customize= CUST_CINV_PASSPORT, CINV_ITEM_QUEST2, 115 Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_QUEST2,> CINV_DISPLAY_IDLE, IGNORE, IGNORE, IGNORE, CINV_FALSE, IGNORE, 180, IGNORE, CINV_FALSE, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_DISPLAY_ACTIVE, IGNORE, -40, -400, CINV_FALSE, 18, 180, 0, CINV_FALSE, -20, IGNORE, IGNORE, IGNORE Customize= CUST_CINV_ITEM_ANIMATION, CINV_ITEM_QUEST2,> CINV_ANIM_ACTIVATE, 0, 0, 14, CINV_TRUE,> CINV_ANIM_CANCEL, 0, 24, 29, CINV_TRUE,> CINV_ANIM_PASSPORT_PAGE2, 0, 14, 19, CINV_FALSE,> CINV_ANIM_PASSPORT_PAGE3, 0, 19, 24, CINV_FALSE Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_QUEST2, IGNORE,> CINV_ACTION_USE, 77, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_ACTION_LOAD_GAME, 78, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_ACTION_SAVE_GAME, 79, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_ACTION_EXIT_TO_TITLE, 180, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE Edit FIXED. I need to work out the control configuration for keypad and the sound controls for headset now. Last edited by Reggie; 07-01-21 at 18:47. |
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#383 |
Explorer
Join Date: Sep 2017
Location: Spain
Posts: 875
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^ Reggie, can you explain how did you fixed it? I messed up my Script so now I have the same problem.
Can't delete the useless USE option in the Passport kkkkkkkkkkkkk |
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#384 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,763
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I have two questions that I can't seem to find the answer for:
1. How can I change size of text? I really don't like how quantity is squeezed. 2. I want to center quantity value, but I don't know what is the range of ScreenX. Is it 0-1024? It seems so but I want to be sure. Last edited by Caesum; 13-02-21 at 14:29. |
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#385 | |
Student
Join Date: Jan 2004
Location: Surrey
Posts: 202
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Example Code:
Customize= CUST_CINV_TEXT, CINV_TXT_ITEM_QTY_IDLE, IGNORE, IGNORE, FT_SIZE_ATOMIC_CHAR, CL_BLUE, CINV_TXT_ALIGN_RIGHT, IGNORE, CINV_TRUE I neither know which is the ScreenX proportion in this context. On my side I come with other doubt. I've created an object (a quest item 6 with examine option), my intention is change its name to show how much gold has collected the player. So if the player has 300 gold, allow he to can the inventory and look at that object to see it named: "300 gold". (If later he picks more treasures, go back and see the new name of the object like "360 gold" or such. However the plugin is ignoring the "Variable Placeholder" value, (The NG string prints correctly in the world, but in the inventory, it just leave a gap in the value). Code:
;---- Collected gold Customize= CUST_CINV_ITEM, CINV_ITEM_NEW4, CINV_EXTRANG_STRING+36, IGNORE Customize= CUST_CINV_ITEM_RING, CINV_ITEM_NEW4, CINV_RING_ITEMS, 0 Customize= CUST_CINV_ITEM_MODEL, CINV_ITEM_NEW4, CINV_MODEL_IDLE, PICKUP_ITEM2, IGNORE, IGNORE, IGNORE, IGNORE Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_NEW4,> CINV_DISPLAY_IDLE, IGNORE, IGNORE, IGNORE, CINV_FALSE, IGNORE, 180, IGNORE, CINV_FALSE, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_DISPLAY_ACTIVE, IGNORE, 100, -350, CINV_FALSE, IGNORE, 180, IGNORE, CINV_FALSE, IGNORE, IGNORE, IGNORE, IGNORE Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_NEW4, IGNORE,> CINV_ACTION_EXAMINE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE My Line 36 is: "36: #0010 units of Gold" but the inventory only prints me " units of Gold" The #0010 is a numeric variable (short Alfa 1) that goes growing each time the player collects pickups_Item 1, Combo1 and Combo2 Is there any way to include a variable in the new4 object name?
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#386 |
Archaeologist
Join Date: Feb 2006
Location: Berkeley, California
Posts: 1,246
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In case anyone else is looking to do this in the future, I used the following script in order to get Lara's shotgun ammo down to 2-per-pickup (and also 2 when picking up the actual shotgun item):
Customize= CUST_CINV_AMMO, CINV_ITEM_SHOTGUN, CINV_ITEM_SHOTGUN_AMMO1, 2, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE Customize= CUST_CINV_ITEM_QUANTITY, CINV_ITEM_SHOTGUN_AMMO1, IGNORE, IGNORE, 2, IGNORE, IGNORE, IGNORE, IGNORE
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Archaeologist in Berkeley, CA |
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#387 |
Student
Join Date: Jan 2004
Location: Surrey
Posts: 202
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Glad that you could solve it Craig, and yes, those codes will be also useful for me.
I am preparing a store in my level and I was thinking how to balance the number of bullets of each AMMO_ITEM to sell them at an "Easy Obtainable" cost.
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