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Old 02-04-13, 15:04   #251
Darkboy91
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removed it

Last edited by Darkboy91; 02-04-13 at 16:04.
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Old 18-04-13, 18:16   #252
zmajtolovaj
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Hi!

I would like to know how would one make parts of a mesh invisible by making textures transparent(for example: making a texture transparent (alpha) to make a single arm dissapear).
I can already make this happen on some models, but on others part of a mesh that I apply transparency to texture just turns black.

Last edited by zmajtolovaj; 18-04-13 at 18:27.
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Old 21-04-13, 16:30   #253
Ol.a
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Hi, I made my first modeling tutorial!
It's in high quality, you can see it even in full screen mode!

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Old 02-06-13, 12:53   #254
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Making a logo for XNALara in Blender
(covers modeling, uv mapping, texturing, converting and testing to XNALara)

In this tutorial you will also learn how to convert any 3d model to XNLara format.
It's in High Quality, you can even watch it in Full Screen Mode.


Last edited by Ol.a; 02-06-13 at 23:28.
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Old 21-06-13, 05:57   #255
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So I swapped the heads of the default batman head with the new 52 head from injustice. There was no problem during it. But when I export it as old generic format it says it works but when I open it this shows up
http://img196.imageshack.us/img196/2151/ci7q.png

I am posting this here because basically its a mesh mod.

Last edited by Ward Dragon; 23-06-13 at 19:37. Reason: converted image to link
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Old 21-06-13, 12:21   #256
zendamo
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Sorry my english

Please tell me

How to convert Resident Evil 6 models to XNALara/XPS.

Thanks
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Old 21-06-13, 14:00   #257
Tiffli
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O gowd - will i ever be able to even try this X_x ....
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Old 24-06-13, 03:53   #258
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I feel like this may be a redundant or stupid question, but I'll give it a go. I went ahead and downloaded Blender, but my version is 2.67b. My question is will the importer, exporter, and converting scripts posted for XNALara work with this version? Or am I better off switching to later versions?

Nonetheless, thank you for the links. It's been fun toying around with these. I haven't touched a 3D program in years, haha.
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Old 05-08-13, 19:56   #259
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Hm .. i made my first mesh mod but not all face bones are working - what should i do o0?
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Old 06-08-13, 07:55   #260
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If the mesh mod has been made with merging models in XPS, I don't know :S

But if it were made in another program (Blender or 3ds max), I suppose that the next step, is go there and check them.

In 3ds max, check that the face has the skin modifier, and that this modifier, has all those facial bones. And those bones which fail, select them to see if they are skinned correctly. If not, it's time to re-rig them.

Another possible case, is that there were 2 or more bones with the same name. In such case, that can cause conflict and provoke errors like that. So if you have a previouse save of the mesh mod, try check it also to see that there are not 2 bones with the same name.

I don't know what else could be... O.ò
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