12-05-19, 17:42 | #21 | |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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Quote:
I do not mind crawspaces in general, though many custom games with Lara trying to enter half click high crawlspace entrance from a vertical ladder can be difficult, as sometimes Lara will not raise her body into the crawlspace with the normal controls, so you have to lift her up towards the crawlspace entrance and drop her on the top of the ladder so she is hanging there, and then that will let her go in with normal controls. Not sure why that happens, but it does. At least there is the above solution |
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12-05-19, 21:18 | #22 |
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Joined: Apr 2013
Posts: 1,596
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I don't know why but TRIV felt like a step back in some ways, compared to TRIII. For example:
There are more of course but to me personally, it really felt like a step down from TRIII. And I agree, the crawling didn't really improve the experience. Although it's not the worst either. And I agree with Noah, it adds to the whole tomb raiding atmosphere. As for Cairo. It's not my favorite section either, but it was never supposed to be beautiful. It wasn't meant to impress with sunshine and beautiful Egyptian paintings or sculptures like we saw before. Instead it's supposed to show a poor city in chaos and I think it does that fairly well. You get horror vibes from it which I quite like since it adds tension. Although it shouldn't have been any longer than what we've got. In my opinion it's Gaza where the quality really starts to drop. The puzzles there aren't as original anymore and show few signs of effort. The environment is very lazily designed and often tedious and there is just not much going on.. you just go over a thousand pits and you have to repeat the same thing like a hundred times. The first half of the game is definitely the best. That's where it shines and where it impresses. I do like the game overall though, don't get me wrong! Last edited by Maverin; 12-05-19 at 21:22. |
12-05-19, 21:42 | #23 | |
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Joined: Jun 2013
Posts: 13,255
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Quote:
I didn't mind the enemies disappearing or Lara becoming transparent with the look button , and most of the examples you listed are well-justified by TR4's ambitious approach to the huge non-linear hub design that later got featured in the reboot games , but the PS1 engine was already showing its age . |
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12-05-19, 23:18 | #24 |
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Joined: Feb 2008
Posts: 70,326
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I love crawlspaces.
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13-05-19, 02:54 | #25 | |
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Joined: Sep 2012
Posts: 3,324
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Quote:
Also it was kind of random and unnecessary. The amount of crawling in TR4 was a bit much. I think I remember the Lost Library being especially heavy with this. |
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13-05-19, 08:19 | #26 |
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Joined: May 2013
Posts: 1,171
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I finished Chronicles first before playing Last Revelation so I was expecting a few setbacks in Lara's abilities and moves so I didn't mind the gratuitous crawlspaces and the lack of the crawl jump, but boy! Cairo as a whole made me feel depressed by just looking at it.
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13-05-19, 10:22 | #27 |
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Joined: Nov 2007
Posts: 7,582
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13-05-19, 10:47 | #28 |
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Joined: Oct 2017
Posts: 1,502
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I honestly really really love Cairo. It has more gameplay aspects than all the other areas. Heck, it's my favourite right after Chronicles' Ireland.
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13-05-19, 15:36 | #29 |
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Joined: Mar 2019
Posts: 1,976
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I think levels got shorter with more loading screens because they focused on having more texture variety and better character models compare to TR 3.
TR 4 also made movements better, added invincible enemies, better puzzles , ropes , poles and first person aiming for some weapons. Also I never felt that draw distance becoming worse than TR 3. Last edited by dg1995; 13-05-19 at 15:37. |
13-05-19, 19:29 | #30 | |
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Joined: Apr 2013
Posts: 1,596
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Quote:
Draw distance truly did decrease. Most likely due to the hardware limitations of the PS1 and to compensate for the other graphical updates. It's not noticeable everywhere because most of the time they designed their levels in such a way that you don't get to look far into the distance. But I noticed it in Sacred lake for example, as well during several sections in Giza. Last edited by Maverin; 13-05-19 at 21:42. |
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