![]() |
![]() |
#11 |
Tomb Raider
Join Date: Mar 2012
Location: In Rafe Adler's Arms|Gender: Pyramid Head|Superpower: Dirty Tricks Mode|Color: I'm Freakin' Gray
Posts: 13,002
|
![]()
Thanks for that, Chi!
You’re the best!! ![]()
__________________
Face and defeat your Guilt |
![]() |
![]() |
![]() |
#12 |
The Inscrutable One
Join Date: Apr 2006
Location: Beyond the Floating Islands
Posts: 9,308
|
![]()
Thanks
![]() ![]() Because I emptied these rooms of water to make the above video, it let me look at the submarine attack in detail. In the water room 106 where the pickup trigger is in, it flips over to water room 104 when the item is picked up (triggered). This allows the barrier door to be removed behind Lara. Maybe this flipping of rooms along with submarine movement, is part of the cause of the hilarious death effects of Lara by the submarine. Maybe not ![]()
__________________
Humble words by The Great Chi |
![]() |
![]() |
![]() |
#13 |
Archaeologist
Join Date: Jul 2007
Location: United Kingdom
Posts: 1,748
|
![]()
I wonder if they switch around a certain death animation when a train is involved in a level but forgot to include it in this one, i'm not totally sure.
This is pretty interesting to look up so I checked the level files of my TRTLA game in Wad Merger of Shakespeare Cliff's train and Sleeping with the Fishes' submarine and they are indeed in the same type of slot named DRIVING_OBJECT: ![]() ![]()
__________________
"She will live on forever in our hearts." Last edited by TombRaiderTim; 14-02-19 at 19:28. |
![]() |
![]() |
![]() |
#14 |
Professor
Join Date: Sep 2012
Location: Willard's Well Species: Unidentified
Posts: 2,899
|
![]()
That's really neat! It seems the designers took advantage of many of the established objects/animations and simply replaced them with a new mesh. We see this sort of thing a lot in TRLA, i.e. the nessie, car, and the hot air balloon. I wonder what else is hiding in this game.
![]() I also have wondered why such bizarre sounds play when you remove the water. I'm guessing it has to do with the floor not being assigned a step sfx since the designers didn't think anyone would be trotting around in the cavers like that. ![]()
__________________
Don't waste your time, or time will waste you. |
![]() |
![]() |
![]() |
#15 |
Historian
Join Date: Oct 2011
Posts: 479
|
![]()
I doubt it has anything to do with the water removed. I've seen a couple videos where the sound was mixed up just like in chi's. The one I know off the back of my head but has long been blocked on youtube because of a music copyright, so I can't really post it as an example. I have no idea the cause, but my guess would be either using a mis-matched sfx archive or exe.
|
![]() |
![]() |
![]() |
#16 | |
The Inscrutable One
Join Date: Apr 2006
Location: Beyond the Floating Islands
Posts: 9,308
|
![]() Quote:
It does not bother me at all, as I just do youtube videos and can correct sounds that way by modifying the sound track to suit, but for those using these TR tools to make a playable custom level, then they have to sort out sounds that have got messed up in the game. I was just to lazy to take these sounds out of this particular video. My bad ![]()
__________________
Humble words by The Great Chi |
|
![]() |
![]() |
![]() |
#17 |
Relic Hunter
Join Date: Dec 2013
Location: Clown Manor
Posts: 6,797
|
![]()
I used to kill Lara so many times here
![]() It's always gonna be funny. Oh I miss those days
__________________
Clown Movement 2019 |
![]() |
![]() |
![]() |
Bookmarks |
Thread Tools | |
|
|