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Old 29-05-19, 10:17   #1
mizuno_suisei
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Default Cutscene technology

TR1 to 5 all contain engine rendered cutscenes. The level files appear (bar tr4 and 5) to contain data that we can't regularly export such as cameras.

Has any literature been released about how it works?

In the TR4 engine editor you are unable to move an object (camera or item eg) along a tile. Only up down or rotate. A custom LE allows you to though. The original tr4 LE cutscene creation is quite limited camera wise. I'm guessing core might have had a cool cutscene editor with live mocements. Love seeing offscreen moments where a character goes stiff and just moves to their next scene
Hahaha
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Old 29-05-19, 10:53   #2
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There is a document covering the structure of the CUTSEQ.PAK files, not sure about TR1-3.

I'm convinced they used 3DStudio to construct all cutscenes including model animation and camera movement and then their own custom tool to port the 3DS animation+camera data to the game cutscene format.
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Old 30-05-19, 08:21   #3
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I've always been curious about the in-engine cutscenes too. They're very well done.
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Old 30-05-19, 08:44   #4
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I really hope there's some of the ex core team lurking. I think you might be right about that one Dustie. It seems way too particular to construct in the LE
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Old 30-05-19, 10:59   #5
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Doesn't the leaked AnimEdit tool have a .3ds format export/import?
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