www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Tomb Editor

Reply
 
Thread Tools
Old 16-06-19, 04:30   #2291
vasatomb
Hobbyist
 
Join Date: Dec 2018
Location: Russia
Posts: 45
Default

for what buttons "force solid floor","set non-walkable floor"?
vasatomb is offline   Reply With Quote
Old 16-06-19, 12:53   #2292
tlr online
Administrator
 
tlr online's Avatar
 
Join Date: Jun 2000
Posts: 57,158
Exclamation

Quote:
Originally Posted by vasatomb View Post
'SkyreVentes' do yuy know RING inventory may be downloads.
Quote:
Originally Posted by vasatomb View Post
Tomb Raider Level Compiler
Preparing WAD data
Building animations
Moveable '123' contains a mesh with invalid lighting data. Normals will be recalculated now on the fly.
Moveable '123' contains a mesh with invalid lighting data. Normals will be recalculated now on the fly.
Converting static meshes
Building rooms
Number of rooms: 18
Vertex colors on portals matched.
Packing textures
Number of anim texture sequences: 1
Number of TexInfos: 8250
Building sound sources
Building sound sources
Number of sound sources: 0
Number of sound sources: 0
Building items table
Number of AI objects: 0
Number of items: 18
Building cameras and sinks
Number of cameras: 0
Number of flyby cameras: 0
Number of sinks: 1
Building pathfinding data
Number of boxes/zones: 63
Number of overlaps: 344
Building floordata
---
There was an error. Message: Ceiling height in room 'Room 15 (digged above)' at <1, 1> is out of range.
Quote:
Originally Posted by vasatomb View Post
small in 2d map size.
Quote:
Originally Posted by vasatomb View Post
SkyreVentes you may add camera view for your doors opens.
Quote:
Originally Posted by vasatomb View Post
Monty check look for problems when the bottom of the "trapdoor" and above stairs was not working. I solved this problem by lowering/raising the ceiling/floor of the room -- then works.

and please at the expense of the sound system. many problems.
Quote:
Originally Posted by vasatomb View Post
for what buttons "force solid floor","set non-walkable floor"?
vasatomb, please make use of the edit post function.

https://www.tombraiderforums.com/faq.php?faq=vb_faq#7
tlr online is offline   Reply With Quote
Old 16-06-19, 15:52   #2293
Dustie
Relic Hunter
 
Dustie's Avatar
 
Join Date: Apr 2005
Location: Poland
Posts: 9,021
Default

Yes and could you use a translator for your posts? We are having trouble understanding your questions...
Dustie is offline   Reply With Quote
Old 17-06-19, 12:00   #2294
vasatomb
Hobbyist
 
Join Date: Dec 2018
Location: Russia
Posts: 45
Default

not work "climb" function //// if under it trapdoor./// i solved this problem with many many many combinations.
vasatomb is offline   Reply With Quote
Old 21-06-19, 02:45   #2295
SkyreVentes
Hobbyist
 
Join Date: Jun 2019
Posts: 9
Default

I don't know if anyone else has this issue or if I'm just not doing something right, but trapdoors seem to have some weird problems.

If they're closed, they seem to have no collision and Lara can swim/walk/fall right through them, but if they've been opened by a trigger the game will hang when I get near them while testing, and I have to forcefully close it with task manager.
SkyreVentes is offline   Reply With Quote
Old 21-06-19, 06:26   #2296
Caesum
Tomb Raider
 
Caesum's Avatar
 
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,401
Default

Are you sure the trapdoor are put directly on portals on floor? They cannot just float in air.
Caesum is offline   Reply With Quote
Old 22-06-19, 21:13   #2297
turneraider
Historian
 
turneraider's Avatar
 
Join Date: Aug 2013
Posts: 496
Default

Is there anyway to rotate rooms? I made my room facing the wrong way and I can't connect them now..
turneraider is offline   Reply With Quote
Old 22-06-19, 22:08   #2298
LoreRaider
Archaeologist
 
LoreRaider's Avatar
 
Join Date: Jul 2016
Location: Italy
Posts: 1,029
Default

^ Room->rotate room clockwise or inverse clockwise
__________________
"Everybody lies, no exceptions."
LoreRaider is offline   Reply With Quote
Old 22-06-19, 23:05   #2299
turneraider
Historian
 
turneraider's Avatar
 
Join Date: Aug 2013
Posts: 496
Default

^
Thanks!
turneraider is offline   Reply With Quote
Old 26-06-19, 05:23   #2300
MontyTRC
Historian
 
MontyTRC's Avatar
 
Join Date: Mar 2010
Location: Italy
Posts: 453
Default

Update 1.2.7 is released!

Version 1.2.7 - 26/06/2019
==========================
Fixed movement effect for water surfaces
Fixed alternate rooms drawing in editor
Better imported geometry support
Fixed texture file remove/reload
Fixed triangles texture coordinates
Added multiselection to trigger list
Added object delete to undoable actions
Better handling of errors on PRJ2 save, for not having corrupted projecs anymore
Added popup info for flymode
Fixed merge rooms bug
Fixed copy and paste of imported geometry
Better UI for grid paint tool
Added normals importing in MQO importer
Fixed NG animated textures for quads. Finally UVRotate works.
Added polygon counter and warnings in level compiler for avoiding crashes in game
Fixed sinks
Fixed water/mist/reflections strength value
Added new NG chunks
Changed flyby flags descriptions
Fixed empty slots in Wad Tool
Fixed TR4/NG soundmap size bug
Minor GUI fixes

You can download the latest version 1.2.7 from here: http://www.tombeditor.it/dist/TE127.zip
__________________
Tomb Editor Main developer
MontyTRC is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 03:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.